Thourne
Hero
You skipped right past Chartmas...I mean Rolemaster to Palladium?Palladium is the system you're looking for.![]()
You skipped right past Chartmas...I mean Rolemaster to Palladium?Palladium is the system you're looking for.![]()
I don't know about Chartmas...?You skipped right past Chartmas...I mean Rolemaster to Palladium?![]()
Chartmaster was the lovingly given nick name for Rolemaster back in the day.I don't know about Chartmas...?
Ohhh ok I get it now. Thanks for the info.Chartmaster was the lovingly given nick name for Rolemaster back in the day.
Any game you have seen that you though had to have the most charts, if it wasn't a Rolemaster book, trust me you were wrong.
Don't get me wrong we loved the game.
On skills, there were over 300 of them without counting languagues. Each language was it's own separate skill on top of that.
Tampering is a much more evocative term, IMO.The discussion has moved on a bit, but I wanted to circle back and thank @Jd Smith1 and @JohnSnow for the conversation on page 3 regarding the skills in my homebrew system. I made some adjustments for yesterdayās session. Iām happier with where things are now.
nm, already answeredFor years now I've had a preference for systems that handle skills by not using them.
Instead they give characters descriptive elements that explain their skill areas.
Examples:
Big City Corporate Accountant - Roll it for knowing about living in the big city, math, accounting, general business knowledge.
Night Shift Cabbie - Rolled for knowing directions, where things are, places to avoid, driving.
That sorta thing

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.