I've always found it odd that in many RPGs you can have high value combat or athletic skills while some of your attributes remain relatively low by comparison.Oh, people who do that are high Strength too. It is not easy to move your entire body with your arms, much less do it every day, or as a sport, and unlike in D&D, people get stronger with exercise. I am quite sure the guy in the skateboard park can take off any of our heads with a left hook.
Sumo wrestlers train to strengthen core, back and leg muscles and thus are very agile despite the bulk. Its very different to western ‘strong man’ form So more high Str mid Dex.Str Dex makes more sense if Str is "total muscle mass" while Dex is "Muscles per pound".
Under this model, moving yourself around is Dex (acrobatics), while moving the world is Str (athletics).
Lean athletes would be good Str amazing Dex. A sumo wrestler is high Str low Dex; they care little about strength to mass ratio.
Which makes Dex based jumping make sense.
The wheelchair provides a platform to rest things on while your hand is in use, so not sure if that counts as a free hand for movement in combat (relying on free action to draw). Maybe apply disadvantage, but I wouldntWould they require free hand(s) to move? That kinda complicate things when it comes to moving and wielding items such as weapons and shields.
Have you ever seen the movie FDR: American Badass, where he had his wheel tricked out with werewolf fighting gear?Drive-by attack
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Bag of holding with heated lunch compartment. Ale holder- can drink a potion as bonus action.
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Flame thrower attachment
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Umbrella, ella, ella. Half damage from falling.
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I've tried a few variations to balanced the need for hands (i.e. the chair counts as a shield, can attach a weapon and attack by spinning), but just couldn't get one that wasn't balanced against across classes and builds.Would they require free hand(s) to move? That kinda complicate things when it comes to moving and wielding items such as weapons and shields.
I'd probably go with some kind of sled/chariot pulled by small/medium beasts then treat the whole assembly as a mount, using the same rules as if the character was riding a horse or whatever.
Why can the chair climb and swim with just disadvantage, but not jump?
Fair. I'll change it to can't high jump.I cant understand the no jump ruling so I’d say no climbing but can jump (With disadvantage). Maybe Mastery would allow climb too.
Thought of a way to to make this more interesting. Including adding a simple option.yeah, in general the person we know who wanted to play one didn't want to learn 100 new rules just because she wanted to play someone in a chair like hers... and if we had loaded it with TOO many disadvantages it would have looked like we were insulting her.
I seen the one with the not-dead Corey where he shoots fireworks into the eye of the werewolf. Yours does not sound familiar.Have you ever seen the movie FDR: American Badass, where he had his wheel tricked out with werewolf fighting gear?
I was thinking about this as well, there are SO many ways a fantasy world could solve the problem. An artificer type could have some kind of power armor moving them around. I know of a guy who played a game with a cleric with terrible physical stats (those 3d6 in order types of game). The cleric happened to be a necromancer, so he had undead carry his litter around. Maybe a golem? etc etc etc etc.I don't really have a problem with the mechanical concepts, I just don't think it would exist in a fantasy universe because having some living being carry you around is so much more functional. So much magic lets you treat a steed like a wheelchair that leaves your hands free, that I don't think most heroic types facing disabilities would opt for this sort of contrivance. In the long run, I think investing in strapping yourself to a loyal semi-sentient tiger you are empathically bonded to or what not just gives you so much more freedom and is a much more potent platform. Leave the chair for the freedom of your home, but a living steed for battle?
It'd have to be a special, extra-small steed though.I don't really have a problem with the mechanical concepts, I just don't think it would exist in a fantasy universe because having some living being carry you around is so much more functional. So much magic lets you treat a steed like a wheelchair that leaves your hands free, that I don't think most heroic types facing disabilities would opt for this sort of contrivance. In the long run, I think investing in strapping yourself to a loyal semi-sentient tiger you are empathically bonded to or what not just gives you so much more freedom and is a much more potent platform. Leave the chair for the freedom of your home, but a living steed for battle?
Fighting in a wheelchair should be (more) disadvantageous than being on your feet. There's too many drawbacks especially in a combat scenario ...
I don't see why fighting in a wheelchair should give disadvantage. Nothing stops you from swinging a maul or a rapier. ...
I think the design would probably evolve though to meet some of these challenges. And there is magic to make something more resilient against things like orcs attacking the wheels.
was thinking about this as well, there are SO many ways a fantasy world could solve the problem.
The willful suspension of disbelief required for people to treat the "combat wheelchair" as a viable and serious thing in high-magic D&D is truly next-level.
You have obviously never done any kind of fencing.
Someone in a wheelchair's compromised mobility is a dead man. It's inevitable.
Obviously not. Use of your legs is not taken away or restored by hp (until you drop unconscious with functional legs).Yes, like a level 1 heal spell. Then the PC can walk.
Does not seem to be under the conditions cured by greater restoration.Or if the player insists it is a 'condition' of some type, then the group springs for a level 5 greater restoration spell ASAP. Then the PC can walk.
If they are an amputee then 7th level regenerate is a D&D traditional spell that can restore the lost limbs.If the player insist that they have no legs, then the party springs for a level 7 regenerate spell ASAP. Then the PC can walk.
Both require willful suspension of disbelief it's just that we're used to one and not the other. I personally don't care if we just say the PC in the chair had enough training to overcome whatever disadvantages it would normally have. I'm a bit ambivalent about wheelchairs in D&D as they look a bit too modern for my tastes and it looks out of place. But if a player wanted the character to have one I'm unlikely to object.So a 1st level spell to restore full mobility to a person with paraplegia is fine but a healthy person in a wheelchair excelling at combat is willful suspension of disbelief?
Dude! I know right?
You have obviously never done any kind of fencing.
Someone in a wheelchair's compromised mobility is a dead man. It's inevitable.
Yes, like a level 1 heal spell. Then the PC can walk.
Or if the player insists it is a 'condition' of some type, then the group springs for a level 5 greater restoration spell ASAP. Then the PC can walk.
If the player insist that they have no legs, then the party springs for a level 7 regenerate spell ASAP. Then the PC can walk.
Like healing spells.
The willful suspension of disbelief required for people to treat the "combat wheelchair" as a viable and serious thing in high-magic D&D is truly next-level.
Have you ever seen the movie FDR: American Badass, where he had his wheel tricked out with werewolf fighting gear?
The player wants to play a fantastic character like themselves? The party patronizes and insults the crap out of them until the leave the group to find a more couth and accepting one.Yes, like a level 1 heal spell. Then the PC can walk.
Or if the player insists it is a 'condition' of some type, then the group springs for a level 5 greater restoration spell ASAP. Then the PC can walk.
If the player insist that they have no legs, then the party springs for a level 7 regenerate spell ASAP. Then the PC can walk.
So a 1st level spell to restore full mobility to a person with paraplegia is fine but a healthy person in a wheelchair excelling at combat is willful suspension of disbelief?
I don't know, I have seen actual wheelchair fencing at competitions which was cool and impressive and so fantasy wheelchair fencing seems fine to me if you are already getting past the wheelchairs on not flat floors issue of general adventuring.
Does not seem to be under the conditions cured by greater restoration.
Healing spells won't do anything if the person's legs were missing or non-functional to begin with ...
... party patronizes and insults ... ~Verisimilitude~ and ~Suspension of Disbelief~ are more important than including and being decent to people, apparently.