Random Axe
Explorer
I call that an annoyance, but not smashably so. I agree with you about the nonsense factor that only this robe or that torch will work against the cold or darkness, but when I am faced with something like that in a module I am about to run, I will usually adapt the intended effect to a higher DC or some other mechanic that they can deal with, other than by just saying "NO" to the players. Doing that is most likely to get the DM lynched.
On the other hand, if the designer comes up with a NEW mechanic, such as a new way to run a chase scene, or a new way to roll damage for getting smothered by a burning drunken Hill Giant, or a new kind of feat granted to the orc shaman tribe leader, then more power to them. Anything to help the DM flow with the action is a bonus, as long as it doesn't simply become arbitrary and without precedent or model.
On the other hand, if the designer comes up with a NEW mechanic, such as a new way to run a chase scene, or a new way to roll damage for getting smothered by a burning drunken Hill Giant, or a new kind of feat granted to the orc shaman tribe leader, then more power to them. Anything to help the DM flow with the action is a bonus, as long as it doesn't simply become arbitrary and without precedent or model.
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