spunky_mutters
First Post
Quasqueton said:White Plume Mountain is the poster child for this kind of thing. Nearly every single encounter in that module had such a designer “cheat”. Tomb of Horrors is another such offender.
Designers should make challenges that force the PCs to use their resources, or challenges that allow them to use their resources, not challenges that prevent them from using their resources.
Quasqueton
Yes, WPM is the worst one I'm aware of for this stuff. The frictionless room with super-tetanus pits is one of those that will make your players want to kill you (and playing through it with a magic-user in one of my earliest module experiences was very frustrating). Put a challenge in from of them and then specifically negate most of the ways that they can deal with the challenge. And then make
I meant that the setup sounds exactly like the robes/uttercold bit at the end of WG4.