Fifth Element
Legend
My last comment on the matter:By modern standards, a Model T Ford is a rotten car. It's the same logic.
No one still drives a Model T. Many people still play OD&D.
My last comment on the matter:By modern standards, a Model T Ford is a rotten car. It's the same logic.
But why not do both? For me, the mechanics and the roleplay are inseparable. I mean, if you roleplay a flighty elf archer, but the character sheet is a dwarf berserker, isn't there some fundamental disconnect there? That was one of the reasons I used to hate 2E so much. I was constantly coming up with what I thought were neat ideas, but which mechanically just couldn't fly. (And granted, some of them still didn't fly in 3E -- I never did get a "warrior mage" to work the way I wanted. But at least the system was trying, so to speak.)
If the chapter devoted to "finding your character" was then followed up by mechanics that supported that character, I would be a lot more 4E-friendly. Instead, what I see is "find your character -- and then shove him into one of six pre-made slots from which there is little derivation."
A lot of this is the "you are your role in combat" thing coming up again. For me there should be just as much "roleplaying" in combat as out of it. So when I wanted to create a fighter who kicked down the door, ran across the room, and lopped the head off the enemy boss, and was told "your job is to defend your teammates while the ranger or the wizard do damage," it really stuck in my craw. To me, a "fighter" is "someone who fights." It's not "someone who is and always shall be the meatshield."
Not that the statement you are quoting was an argument so much as an example, but: WoW features monstrous races.
You're forgetting ANTHER valid reason for play balance.
Players are no longer expected to play ALL the levels of the game. Another poster in a different thread mentioned that his players are mature enouh to realize that just because they're ineffective today, they will get to shine a few levels down the road. They're playing 6-10 hours every week so the "payoff" isn't that far away.
WOTC has realized that this may no longer be true at all for the majority of gamers. Most gamers might only get together once a month and basing a game system with THAT underlying assumption means it isn't relevant for most gamer's needs.
Touché! Still, not having played 4E doesn't grant you immunity to resorting to ad hominem argumentation in defense of 4E. And, by the way, I've encountered lots of 4E fanboys on diverse forums who never played it. That's nothing to do with 4E in particular, just the fact that 50%+ of the people on boards don't play the game they're talking about, and are willing to love and hate it nevertheless.And you might want to read my sig.
No one still drives a Model T.
Older editions of D&D weren't as good at detailed mechanical character-modeling. That's inarguable true. Whether that meant they were bad for role-playing is a whole other kettle of fish...
I don't love or hate 4E. It looks interesting and I will try it when I have the chance. At this point it's at best a 50/50 chance that I will switch to it full-time from 3.5.Touché! Still, not having played 4E doesn't grant you immunity to resorting to ad hominem argumentation in defense of 4E. And, by the way, I've encountered lots of 4E fanboys on diverse forums who never played it. That's nothing to do with 4E in particular, just the fact that 50%+ of the people on boards don't play the game they're talking about, and are willing to love and hate it nevertheless.
This, of course, being dependent upon the type of adventures and encounters the DM throws at the characters. For 2e and 3e, there have been discussions in products dealing with the running of single class campaigns. It just takes a little more effort and planning on the part of the DM.Or a party of all fighters cannot perform equally well as a party of all wizards, all clerics, all rogues, etc..
I rather doubt they're road-worthy. I'll rephrase.You are sadly mistaken.