When did I stop being WotC's target audience?

But as for ENWorld, I'd like to see the old threads. I'm sure there were several, but I don't remember anything like it is now.

Well, EN World started as a 3e news site, and as such this site was probably more pro-3e than others. I'm basing my conclusion that there was a lot of animosity towards 3e on observations at other sites, such as Dragonsfoot, RPGnet and minor sites I frequent.

/M
 

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re: People that don't like D&D playing D&D.

That's not exactly true if you didn't see 3E as true D&D. Like I pointed out in another post, 3E may look similar to 1e/2e but the underlying system has such a vast change and is partly why I thought it was broken.

They basically copied everything from 1e/2e to 3e and changed stuff without understanding the ramifications of what they were doing (spellcasting being the big one)
 

What about all the other D&D players who do not fit into your categories? Say, someone who likes 2E and 3E but no other edition? Or someone who only likes OD&D?

Missing the point.

The conjecture is this: The people that took over around 2005 were fundamentally the ones in the category who stood up and said, "I don't like D&D, any of it, from 1975-2005".

Per that conjecture, all of the sub-categories you mention are equally barred from the new game design/business group under the "kill all sacred cows" philosophy.
 
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The conjecture is this: The people that took over around 2005 were fundamentally the ones in the category who stood up and said, "I don't like D&D, any of it, from 1975-2005".
That's a silly conjecture. People who made statements like "I don't like D&D, any of it, from 1975-2005" wouldn't be creating the next iteration of the brand.

That's like believing in the Manchurian Designer, who was brainwashed by Angela Landsbury and surreptitiously inserted into a position of power at WotC so they could assassinate D&D.
 

Missing the point.

The conjecture is this: The people that took over around 2005 were fundamentally the ones in the category who stood up and said, "I don't like D&D, any of it, from 1975-2005".

Per that conjecture, all of the sub-categories you mention are equally barred from the new game design/business group under the "kill all sacred cows" philosophy.

So, solely because what has been done displeases you means you get to make stuff up?
 

In 3.x, if you play a 10th-level wizard who takes a level of fighter (and assuming you have the same STR score as an optimized fighter), you have the attack bonus of a 6th-level fighter.

In 4E, if you play a 10th level wizard who takes the fighter multiclass feat, you not only get the fighter (rather potent) marking ability, you get the same attack bonus as a fighter of your level.

Doesn't quite compare. You'd have the exact same attack bonus as a fighter of your level even without picking up the fighter multiclass. The 3e wizard, in part, picks up some fighter levels to improve his attack bonus. Certainly a valid reason for doing so made moot by the changes in attack bonus for 4e.

Of course, there are other things he gets too like the fighter bonus feat, access to martial weapons, armor proficiencies...
 

KoboldQuarterly5 said:
Andy Collins: Here’s the question I’m going to answer.

I despise people that twist words. This is where the lack of any real information or answers come from when people ask about these things. Anything somebody says after they twist a question around just makes me ignore them as there "answer" more than likely has no validity, and really doesn't answer the question asked.

What if all people went to some interview and just asked and answered their own questions?

It just seems like their is attitude in there that shouldn't exist when people answer a question in that manner.
:rant:

What little I did read of his "answer" seems to point that 4th edition was designed for convention use, not home use.
 

The conjecture is this: The people that took over around 2005 were fundamentally the ones in the category who stood up and said, "I don't like D&D, any of it, from 1975-2005".

Andy Collins - Worked at TSR since 1998. Credited with additional design and contribution on the 3e core books. Tons of 3e credits from 2000 onward, including involvement in 3.5.

Rob Heinsoo - Worked with WotC since 2000. Credited with design contribution and editorial assistance on the 3e core books. A few 3e credits from 2000 onward, including involvement in 3.5.

James Wyatt - Worked with WotC since 2000. Credited with design contribution on the 3e core books. Tons of 3e credits from 2000 onward, including involvement in 3.5.

Mike Mearls - Worked with WotC since 2005. Before that, he has credits on a vast amount of d20 products, many of which received much acclaim from the d20 community.

Rich Baker - Worked with TSR since 1992. Credited with more contributions to D&D than you can shake a +1 stick at.

Bill Slavicsek - Worked with TSR since 1988. Tons of credits in D&D products, including being Director of RPG R&D during the development of 3e.

So yeah, this whole "2005 takeover" nonsense has what... one guy that was hired around that time, with all the rest having been a part of D&D development since the inception of 3rd Edition (or earlier). This conjecture is certainly not based on the history of these people's careers in the industry, and especially not their actual time developing D&D. I'm sorry, but this claim that they all spent years (decades in some cases) developing games they don't like is really silly, since you're essentially saying that they hate their own work.
 



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