The feel of the game is just changing too much for me to be excited about the new edition.
Looking at books like the new FR campaign, with the much larger type, bigger spacing, and greater use of large images, I can tell when I'm getting charged more for far less content, and that's adding to my inability to get excited about what they're doing with the game.
At this point, they money that I was spending has gone more towards electronic entertainment, at this point. I guess if WotC is happy with that.
Banshee
You don't hear from many people who had an open mind all the way, looked forward to the release of a new edition, then thought it was complete crap and will never play it again. People made their decisions months in advance. I went the same route. When I first heard the announcement, my reaction was negative. Then I thought about it a bit, remembered how I've loved every edition of the game, even 3e, which I was very skeptical about before release. So I decided to not sweat it this time around and just look forward to a new edition.
1) Those buyers who help support an edition by buying the vast majority of it are always going to be the ones that get screwed. They buy all the kit and help the edition be successful, only to feel totally abandoned when a new edition comes along, invalidating huge swathes of their collection. It's hugely ironic that those that buy the least (and by proxy, do the least to help support the game) are always the ones that lose the least.
This isn't a criticism in any way - just a reflection. Many people who are right now stuffing their shelves with 4ed books will one day find themselves in exactly the same situation and are likely to feel just as abandoned.
I guess the answer is - keep your purchases to a minimum and buy only what you need and will use. That way, when the system changes, you'll be happy that you haven't lost too much and that you've got good use out of what you did buy.
Or alternately, learn to adapt the material. I've had no trouble adapting material made for any edition to other editions. Yeah, it takes some time, but that's far better than letting all your prior investment go to waste.
While it applies for some people, it's nowhere true for all. I had at least 90% of all released 2e material, yet I was more than happy to switch to 3e. I had at least as much 3e material as well (Official that is) and yet, I had no issues with switching to 4e. In fact, I was more than happy to.
I guess it how you look at things. When I buy D&D books, I do not expect to be using only them for the rest of my life. Just as with my computers, my TVs, my kitchen utensils, my cars, I buy them fully accepting that at some point, within a foreseeable future, they will have to be updated, if I wish to have the newest stuff.
You don't? There are dozens of us on this board. I play dozens of different games. I've seen many different new editions. I was looking forward to 4e, bought the books, and have played multiple characters in multiple games. And I don't care for 4e. It's a nebish game in it's own right and it feels less like D&D than it does like Earthdawn.
Furthermore I'm playing in a group that is new to gaming. The GM picked 4e because they had few e books and it was the new thing. And he is absolutely floundering outside of combat. Has no idea what to do or how to resolve things. But roll initiative and suddenly everything works.
I've never seen that before, and while I don't put all the blame on 4e, it surely doesn't help.
This was certainly true of 3.x. Converting modules from 1e/2e was a complete chore. As much as I wanted to, I couldn't find the time to put in the effort. In 4E, I can convert a 3.x Dungeon adventure in minutes. Monster at the wrong level now? I remake it from scratch, easy as pie. As soon as the current story arc in my Wednesday game is finished, I plan on revisiting some of those 1e adventures to see what I can squeeze out of them.It's my experience/opinion that only certain sorts of materials convert well or are worth the effort.
...I'm going to say that the parts of the game you really liked, like exploration, are every bit as alive in 4e as they were earlier.
Windjammer said:And here I don't follow. 4E seems written as if the rules need to tell the DM that he shouldn't teleport Graz'zt away since that takes away from the fun of the (skirmish aspect of) the game when
1. this is precisely the sort of thing a self-respecting RPG should leave to a self-respecting DM, and
2. the reason for not teleporting Graz'zt away shouldn't be rationalized by recourse to a consideration that only concerns the skirmish game perspective.
...
So yes, 4E very clearly limits the options on both sides of the screen, and it has its good reasons to do so. On some days, I share those reasons and play 4E ...
... On other days I wince at the restrictions 4E places on my behalf, and happily go with playing 3E