Just found the relevant quote- DMG, 120: If the
characters overcome a combat encounter where a trap
or hazard presented a threat during the encounter,
give them XP for the trap or hazard even if they didn’t
disable or neutralize it
Only for traps that can only be triggered only or that are disabled?In a non-combat situation i give only xp for traps that can be triggered once or traps that are disabled..
In combat i use the rules above..
Only for traps that can only be triggered only or that are disabled?
If the players get past the trap, survive it and move on, does it matter if the trap could reset or not? They overcame the obstacle, after all.
Ah, that's why you don't award XP for traps that can reset and don't get disabled... Well, just rule that they can only encounter it once. If he jumps into it again after having suffered it once, that's not much different from jumping a cliff, and I presume you're not awarding XP for that..I give xp for both..
And if a player triggers a (reset) trap and he takes 10 damage from the 30 he has, he won't get xp unless he disables it.. Cause he could take a surge and walk over the trap again.. and again.. and again.. and again..
I know my players and they would do this for fun![]()
Its like facing your pc's with a group of goblins, if the pc's turn around and flee do they get xp? If they fight the goblins and don't kill one of them and the players flee halfway, do you give them xp? I don't..
Ah, that's why you don't award XP for traps that can reset and don't get disabled... Well, just rule that they can only encounter it once. If he jumps into it again after having suffered it once, that's not much different from jumping a cliff, and I presume you're not awarding XP for that..