Ankh-Morpork Guard
First Post
JoeGKushner said:Have I cleared up my comment or ?
Makes perfect sense, however I think I was a big vague in what I meant.
Dying at -10 is the same at dying at 0. All you're doing is giving them 10 extra hp. The negative doesn't really do a thing at all but give them more hp, so why not just add it on on top and give every character 10 extra hp? Then they'll end up dying at 0, and you're right there with how diaglo does it.
My point was that WHERE the hp scale is when you die doesn't actually matter.

Last edited: