JoeGKushner said:I'm using a variant now from Unearthed Arcana where it's a fort save to avoid dying as opposed to the -10 rule.
Mercule said:Ditto. That's my favorite variant from UA. But, only apply it to PCs and significant NPCs unless you want a lot of moralism about every disabled orc at first level. I'm finding that this variant allows me to "let the dice roll" without worrying about the PCs.
Xath said:Does the game system you're using effect how you handle death in a game? I could understand PC death being more common in Paranoia or Midnight than in other systems.
Mercule said:Ditto. That's my favorite variant from UA. But, only apply it to PCs and significant NPCs unless you want a lot of moralism about every disabled orc at first level. I'm finding that this variant allows me to "let the dice roll" without worrying about the PCs.
Blue_Kryptonite said:Simply put: Any DM who askes for "sufficient background" is like a boss wh expects you to work overtime for free. Its not right, and its not fair.
ThirdWizard said:Dude, have you never heard of raise dead?
I've had four or five deaths so far in my 8th level game, and still all the same characters.
Raise Dead, as is, is a big cheat. Especially if there are no consequences in game. Only one character in mycampaign has ever decided to be raised from the dead and they are still reaping the mental consquences of being ripped from heaven.JoeGKushner said:I don't know if it's the meantality of the players, the books we read when growing up or what, but raise dead seems like a big "cheat" so to speak for many players and they'd rather avoid it in the first place.
For me, I see it as a perfectly valid way to get the game back on track and suck some of the player's resources at the same time!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.