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Hussar said:Out of curiousity, how much background do you expect from your players and how much do you provide for your DM? I generally expect about a page worth of info.
It’s not so much how much they write (they don’t actually write much… ;-) but how much they get into the character. My last campaign was a very localised one; that is, the PCs were all from the same area, they knew most of the NPCs, etc. They heavily ingrained themselves in the milieu, and the various threads of the plot were woven around them. They also heavily personalize their equipment, etc., and this is another form of emotional investment in the character.
Hussar said:It is not my role as DM to bring up character goals and points in the game. … "If you are hunting the killers of your third cousin's cat, then YOU should be dealing with it, not me…." Sorry, your character is YOUR responsibility, not mine. If you want to pursue some goal, then by all means do so. But, I have no idea why players expect me as the DM to bring up their personal goals in the game.
I think it’s great when players have personal goals, and I do everything I can to encourage it. Then I try to connect those subplots to the greater story at hand as closely as possible. (The players are summoned to the home of the distraught third cousin, and they discover that not only was her familiar—a cat—slain, but its BRAIN had been carefully removed. A little more investigation and the players begin to peel back the layers of the mystery, revealing the secrets hidden by the third cousin and where the cat had been before it was killed….)
Ok, yeah, we're pretty far off topic.... ;-)
ironregime