jdrakeh said:
In cases such as an entire party of hereos being killed by a small squirrel because of some die rolls, is it 'doing the players a grave disservice' to veto the TPK, not because it's 'bad' but because it makes absolutely no sense in the context of the game being played?
Although it is a nigh impossibility in D&D for such a thing to happen, it would make an
awesome story later, so I would go through with it. One might make a case that the DM isn't going to start fudging when the situation is reversed, but that's a bad argument, because like it or not, the DM is secretly cheering for the Players (even if we pretend that we arn't), so completely different circumstances.
Overall, I
might save them in such a case from a TPK. Not a PC death, mind you, but perhaps a TPK. But, man, a story where a chipmunk beat down a party of adventurers who were trying to take his acorns would probably be waaaay too tempting to pass up.
Like I've said - TPKs have their place, but more often than not, they seem to be used by DMs to 'teach their players a lesson' or indulge in some other form of chest-thumping Alpha Male behavior.
Never seen that! Of course, I've only played a PC once.
Now, if you're honestly saying that it never makes sense to fudge roll results and that the DM and players should have no say in what happens during a game, but instead follow the rules slavishly regardless of whether or not they make sense in a given situation, then... ah... I don't get that. That sounds... ah... very contrary to the design goals of pretty much every RPG ever written (with the possible exception of The World of Synnibarr).
Slavish rule following? The player can't roll a 2 and then say to himself, "Self, I think this time I should have rolled an 18. I'll make it so." But, the DM can. So, there are two schools of thought as to the answer to the question, why does the DM roll the dice? One group says that the DM rolls because the randomness is an aid to DMing. The DM is free to ignore any rolls, but for the most part the rolling of dice is an aid. The second camp says that they are there to keep the DM impartial and to promote fairness/equality within the game as to NPC and PC actions.
I fall into the second camp. The DM is on the Players' side, secretly. However, the
game is not on the Players' side. The DM sets up the situations for the PCs, but the outcome of these situations are ultimately resolved by the rules of the game, by the random generation of dice rolls. That's part of the fun for the Player, in my experience. When the DM adheres to dice rolls, it does in fact remove responsibility from the DM. If a PC dies because of the dice rolls, then it isn't the DM who killed the PC.
Take that, flip it. Now the DM ignores a small number of rolls. Now the DM
is killing the Players. Now the DM
is responsible for the TPKs that happen. He's stopped death before, why not this one? He's stopped TPKs before, why not this one? Now its on his shoulders. He's taken the steps of taking the ruling of the game upon himself. He is now the arbitrator on who lives and who dies and
not the game system.
This is why you say the DM is the one killing the Players, because you ascribe to the first group, and this is why I say that the DM is not the one killing the Players, because I am part of the second group. I have taken the responsibility away from myself. I could stop a TPK, but now I'm showing favortism. Why save John but not Alan? Why save Angela but not Kevin? I choose not to save any of them. Even if they never knew, I would know.
If, OTOH, you're arguing that the DM should enforce a TPK whenever they feel like it, how is that any less biased than preventing one whenever they feel like it? It sounds as though you might be beating the 'bad wrong fun' drum here, because you seem to be advocating a a different, although equally biased and arbitrary, approach to TPKs as the one you're saying is 'wrong'.
Ahhh, but you have it reversed. I'm not enforcing TPKs when I feel like it, you are! By saving the PCs sometimes and not saving them at others, you are arbitrarily enforcing TPKs when you deem them appropriate! I, on the other hand, I am letting the system play out and letting them happen when they happen. My feelings don't intervene for or against the Players.
Of course, it's possible that I'm getting you wrong altogether and you're merely saying 'That's not the way I like it' as opposed to 'That's bad and wrong and anybody who does it is bad and wrong!'. Which makes a lot of sense, and is something that I understand all too well
Well, I do come off like that. Definately not saying you are bad and wrong, but it doesn't stir up debate if I say that we're both right! I mean, where's the fun in that??
