I haven't had a TPK in a long time, due to the play style our group prefers. Single deaths, yes - typically heroic last stands, letting others get to safety. But not TPKs.
But there have been some in the earlier phase of my gaming. Most of them in situations that didn't seem dangerous but the dice decided otherwise, or when PCs started fights against overwhelming odds because players thought that they'll overpower NPCs just because they are NPCs.
The most memorable one was a TPK 5 minutes into a game session. The PCs saw a group of raiders looting a village. I expected them to just observe and maybe help the villagers after the bandits left. However, despite my warning that the raiders outnumber them 10:1, players decided to call a challenge and attack. Two arrow volleys later the PCs were all dead, not having even reached the bandits.
But there have been some in the earlier phase of my gaming. Most of them in situations that didn't seem dangerous but the dice decided otherwise, or when PCs started fights against overwhelming odds because players thought that they'll overpower NPCs just because they are NPCs.
The most memorable one was a TPK 5 minutes into a game session. The PCs saw a group of raiders looting a village. I expected them to just observe and maybe help the villagers after the bandits left. However, despite my warning that the raiders outnumber them 10:1, players decided to call a challenge and attack. Two arrow volleys later the PCs were all dead, not having even reached the bandits.