CatharticMoment
First Post
According to the complete Adventurer, skirmish bonuses to armour class only apply after a scout has more 10 feet. However the extra damage from skirmish applies:
"on all attacks she makes during any round in which she moves at least 10 feet"
A literal reading of this suggests this damage applies to ALL attacks - even those made before the character does the movement.
Is this the case?
What if the character rolls the extra damage and then for some reason decides not to move?
What if the extra damage is rolled and the character tries to move but is tripped or falls into a trap?
I feel this is such a fundamental question that it ought to be in a FAQ somewhere, but I couldn't find one for the Complete Adventurer. Any help appreciated.
Thanks,
Chris
"on all attacks she makes during any round in which she moves at least 10 feet"
A literal reading of this suggests this damage applies to ALL attacks - even those made before the character does the movement.
Is this the case?
What if the character rolls the extra damage and then for some reason decides not to move?
What if the extra damage is rolled and the character tries to move but is tripped or falls into a trap?
I feel this is such a fundamental question that it ought to be in a FAQ somewhere, but I couldn't find one for the Complete Adventurer. Any help appreciated.
Thanks,
Chris