Hammerhead said:IBesides, do you know how many people you'd have to kill to reach 8th level? Can you see an entire corps doing that?
Celtavian said:Here is one my biggest pet peeves with the D&D system where the verisimilitude starts to break down for me: The combat-only experience point system. How do you even become an experienced blacksmith if the only way to do so is not making swords but using them?
ciaran00 said:I think of HP as "dodge". It eases the verisimilitude pain.
ciaran
Ukyo said:But when the cleric waste 3 cure critical wounds on the 14th level fighter, just to recover his "dodge meter", verisimilitude pain come backs, strong as ever,,,![]()
MQP said:D20 does not have a combat-only experience point system. It has a challenge-only experience point system.
The Rogue is challenged by the guards at the gate to the temple. By overcoming that challenge (sneak by them!) she gains XP.
The blacksmith is challenged by forging a blade greater than any blade he has forged before (MW from a lump of mithril, or something), By overcoming that challenge, he gains XP.
The aristocrat forges treaties, hosts (successful) balls, etc. The farmer brings in a good crop. The bartender diffuses a hostile situation at the tavern. The merchant swindles a dumb commoner. All of these things garner XP.
MQP
Celtavian said:Challenged-based with most of the challenges being combat.
*snip*
That is real fun for the DM to come up with a suitable challenge rating for forging a blade. Like I said, I have a non-combat experience system that I use which I find more effective than the current D&D system.
How do you devise the challenge ratings for such things? It sounds nice in theory, but in play coming up with CR's for mundane activities is not practical. These are activities the NPC's in question do fairly often and a system of slow xp accumulation for a given time works better than a assigning them a CR.
A DM playing with a bunch of unpredictable players does not have that luxury.
As far as XP for NPCs goes, obviously a replacement for the kill things and level up model needs to be found.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.