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When Fantasy Meets Africa

The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

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The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

[h=3]Marvel Deals With its "Other"[/h]Othering is a process in which other cultures are viewed through a biased lens of exoticism and isolationism. These cultures are not integrated into the world but are rather static, often amalgamating a region's various cultures into one homogeneous mass. The culture may be portrayed as never having advanced beyond what defines it as exotic.

Any world creation will likely be influence by the beliefs of the time, and many fantasy worlds -- Marvel's superhero universe included -- paint different cultures with broad strokes for white audiences as a form of shorthand. This is how we got Wakanda as a technologically-advanced culture that never fully engaged with the horrors of war that have rocked the world at large. As Nate Jones puts it:

It refuses to trade with other nations, though as one line in the movie makes clear, Wakandans are still able to consume American memes. As we see in a Western television broadcast in the movie, Wakanda is able to get away with this by masquerading as an impoverished third-world country, and since the country’s leadership refuses to take international aid, the rest of the world doesn’t ask too many questions.


The plot of Black Panther addresses this isolationism -- a byproduct of "othering" Wakanda as a a fictional nation in Africa -- head on, and makes it clear that the Marvel Cinematic Universe plans to integrate Wakanda into its narrative like any other nation. It's a bold choice that will likely change the static nature of Wakanda forever. Role-playing games face a similar dilemma.
[h=3]RPGs and Africa[/h]There hasn't been a great track record in nuanced representation of African nations in tabletop role-playing games. G.A. Barber uses Rifts Africa by Palladium as an example:

...with a decided lack of POC in the art, and the entire continent serves as a place for non-Africans to adventure in. There are 67 interior pictures in Rifts Africa, of which 54 depict non-Africans or landscape, and 13 depict Africans. The first picture with Africans in it has them acting as porters for a white game hunter. Four of the pictures (just under 25% of the pictures depicting Africans) depict Africans as monsters. None of the pictures show Africans using modern or futuristic technology or weapons, none of them are of Africans fighting monsters or “looking cool”. In a single book, ostensibly about Africa, only 19% of the pictures show Africans (omission), and the few depictions of them make it clear they are there as set dressing and nothing more (stereotypes and limited roles).


Dungeons & Dragons
has slowly, steadily, been addressing this issue. Fifth Edition has made efforts to be more inclusive, and that reflects in the diversity of character art. The lead image for the human race in the Player's Handbook is of a black woman. And yet, D&D still struggles with its broad strokes representation of African nations, as the controversy over the depiction of Chult demonstrates in Tomb of Annihilation:

Its point of inspiration is a campaign setting that, for years, has been written off as tone-deaf. The new adventure draws on D&D co-creator Gary Gygax’s adventure Tomb of Horrors and combines that with source material detailing Chult, a jungle peninsula first conceived of in a 1992 novel called The Ring of Winter, in which an adventurer travels to Chult’s dinosaur-filled wilderness seeking the eponymous artifact...The canonical Chultan peninsula finally congealed in a 1993 campaign setting as a dinosaur-infested jungle where heat wiped out even the strongest adventurers and insects carried fatal diseases. Reptilian races and undead skeletons dominate the land and humans live in tribal clusters and clans. Its major city, Mezro, “rivals some of the most ‘civilized’ population centers in Faerun,” the setting reads. Slavery is mentioned about 40 times. In D&D’s 3rd edition, it’s written that Chultan priest-kings worship “strange deities” in the city of Mezro. In D&D’s 4th edition, Chult is located on what’s called the “Savage Coast.” It’s said there that the city of Port Nyanzaru is controlled by foreign traders who often must defend against pirates. Mezro has collapsed. It just sank into the abyss. What remains is this: “Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.”


Tomb of Annihilation
works hard to create a more comprehensive African culture in Chult, but it may suffer from not enough nuance:

While many players I talked to enjoyed how the history and political structures of Chult were expanded in Tomb of Annihilation (and enjoyed the adventure’s plot generally), they were still unimpressed by its execution. Its setting is an amalgamation of African cultures, a trope frequent in 20th century media that flattens the dimensionality of human experiences on the continent, which contains hundreds of ethnic groups. There are nods to West African voodoo, Southern African click-based Khoisan languages, East African attire (like Kenyan kofia hats) and the jungle climate of Central Africa. Its fantasy setting dissolves “Africa” into an all-in-one cultural stew that comes off as a little detached, sources I interviewed said.


Is it possible to depict a more nuanced fantasy Africa? Nyambe: African Adventures for 3.5 D&D, by Christopher Dolunt, offers some hope:

My motivation for creating Nyambe was simple. Africa was a major part of the Earth that has little or no representation in fantasy literature, let alone RPGs. When it does appear, it usually follows the pulp fiction model: steaming jungles, bloodthirsty cannibals, and dark gods long forgotten by the civilized races. Of course, historical Africa was nothing like that, so my goal for Nyambe was to create a fantasy version of Africa based on the actual history and mythology of Africa, rather than previous fantasy depictions. So, I went about taking snippets of history or myth, and twisting them, adding fantasy elements or changing specifics to make them fit into an OGL world.

[h=3]Now What?[/h]Wizards of the Coast made considerable strides in increasing D&D's diverse representation and transitioning Chult from conquered land to fantasy nation, but there's still work to do. As more people of color play D&D, the game will need to change to accommodate its players' diverse views. With Black Panther leading the way, here's hoping future game designers will take note.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Doug McCrae

Legend
It is a white ethnicity that was the first, and at that time the only ethnicity, to abolish slavery. Namely the United Kingdom.

Ending the institution of slavery is something the ‘white’ British ethnic groups can be proud.
If we Brits should feel proud because of the 1807 Slave Trade Act and the 1833 Slavery Abolition Act, oughtn't we also to feel guilty for the role we played in supporting slavery? British ships carried 3.3 million slaves over the course of the transatlantic slave trade, more than any other nation except Portugal/Brazil.

The main resistance to slavery came from slaves themselves including acts of sabotage, escapes and rebellions. The greatest and most successful slave revolt in history began in 1791 in the French Caribbean colony of Saint-Domingue (now Haiti). A significant factor in the passing of the 1833 act was the Christmas 1831 slave revolt in Jamaica.
 

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Mallus

Legend
You keep using this word but I don't think it means what you think it means...
I think they know what it means.

(But I also think they’re trolling! Which is a shame, because this was going fairly well, all things considered.)

Re: demand for African-inspired gaming materials - all I can say is “who knows what the future might prove commercially viable?”. How crazy would it have sounded 5-10 years ago if you predicted one of the highest-grossing Marvel movies (or movies, full stop) would star T’Challa, with a nearly all Black cast behind him?
 

Yaarel

He Mage
If we Brits should feel proud because of the 1807 Slave Trade Act and the 1833 Slavery Abolition Act, oughtn't we also to feel guilty for the role we played in supporting slavery?

Sure, but most civilizations were guilty of slavery, including ‘white’ Europeans, including ‘black’ Africans, including Arabs, including East Asians, and so on.

All humans can do is look at what is going on today, and try to figure out how to make social systems work better.

The British did that, to their credit. Thank you, Britain.



Today, there are all kinds of injustices that we dont even notice because they are such facts of life. But in the future, humans will notice how stupid such injustices were, and how unbelievable it was that humans put up with them.
 

terraleon

Explorer
If you're looking for recently-ish released Africa-adjacent RPG material, there is:

Southlands by Kobold Press (Pathfinder)
and
Between Sand & Sea, and Lands of the Nile, both from Atlas Games' Ars Magica.
 

Gradine

The Elephant in the Room (she/her)
I definitely think I'm going to make a more deliberate effort to add obvious white supremacists to my block list. If only for my mental and physical well-being.

Anyway, to take the conversation waaaay back to the OP, the obvious and best way to introduce Afro-fantasy to your games is to seek out the works (novels and gaming) of African authors, of which there are quite a few. Failing that, if you must write the setting yourself, do your research and be as respectful as possible of the cultures you're taking inspiration from. It's also a good idea to seek out a sensitivity reader make sure you haven't allowed some unconscious bias to creep in or you haven't crossed some sort of line you weren't aware of. It's important to understand nobody's perfect and everyone's liable to make mistakes.
 

Hussar

Legend
I've heard points like this in the past. Do you think the Eurocentric representation in traditional RPG is something other than the market providing what most of the people want? Is there even close to the same level of demand for Africa-centric RPG products in the market at large?

Oh, probably not. Fair enough. But, then again, there's a difference between having a few options and zero options as well. Forty years and we have, essentially, zero options.

I mean, how much demand is there for Indian (as in India) mythological creatures in the game? But, we see Rakshasa in every edition. Or Coatl. Or any number of critters and concepts from pretty much every corner of the Earth.

Except Africa. It's an oversight. Not a deliberate one, I believe. But, it does appear to be a pretty rich source of something new.
 

Imaro

Legend
I definitely think I'm going to make a more deliberate effort to add obvious white supremacists to my block list. If only for my mental and physical well-being.

I'm used to it now... whenever Africa gets brought up int the context of D&D and/or fantasy ttrpg's on here, it's inevitable... It tends to make me more likely to avoid these types of conversations in general on EnWorld.
 

Yaarel

He Mage
Black Americans are culturally vibrant, politically relevant, and increasingly financially mobile.

There will inevitably be great roleplaying adventures, inspired by black Americans.

Personally, what I find most interesting about black Americans is the church culture. (I am talking mainly about black communities in the South. I was shocked at how different black communities are in the North, such as in Boston.)

In church, the entire black community unites as one, in a black egalitarian unity. The mayor sits next to the janitor, who sits next to the teacher, who sits next to the banker. There are no ‘seats’ of privileged status. The church functions like the brain of the body of the community, in a spiritual mindfulness.

This structure comes directly from Africa, albeit it is a blend of various cultures in Africa. When the US abolished slavery, white Americans were destroyed financially by the Civil War. Newly free African Americans suddenly formed autonomous and prosperous towns. Later laws and historical forces often harmed these successful black communities. But they did happen, and created a matrix for an authentically African culture to develop and evolve within the United States.
 

Shasarak

Banned
Banned
And the same sort of reasons apply to RPG's. Why is everything Euro-centric? Well, because of the time, you likely weren't going to do anything else. The art is all white folks, the cultures are dominantly European (again, with varying degrees of authenticity), and so on. The genre fiction that D&D is based on is so heavily biased in favor of whites that other races might as well not even exist. Conan, Tarzan, all the pulps. Their deep, deep racism is hardly a secret.

We need to be aware of it and it really does need to be addressed.

Is it because it was made by Americans?

Sometimes when I am watching Chinese films I wonder why everything is so damn Chino-centric.
 

Hussar

Legend
Is it because it was made by Americans?

Sometimes when I am watching Chinese films I wonder why everything is so damn Chino-centric.

Heh, has absolutely nothing to do with a reaction to Hollywood, at all, of course. :p Funny that.

And, you'd have a point if it was actually reflective of American society - that whole mixed culture thing that draws on all sorts of ethnicities to create a unique, vibrant culture. If America was 100% white, then fair enough. Because, let's face it, that's what D&D was for a very, very long time.

We're doing better, and we should continue to do better.

-----------

Just as a side note, I'm not terribly fussed by ToA to be honest. It's at least trying. To me, that's the first big step. They can add in some of these cultural elements into a financially successful product and show that yes, it's okay to add more.
 

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