hawkeyefan
Legend
I am curious is this all boils down to the base argument or whether PCs and monsters should share the same mechanics, and if those mechanics should increase in complexity based on level. If there was anything 5E could change for the better it would be to build everything from the same building blocks. Otherwise if you have complex PCs and simple monsters it tends to get boring, or if you have monsters with arbitrary abilities like legendary actions and there is no PC equivalent, then the PCs become boring. Or at least you start to make comparisons.
I don't think that they need the same mechanics, but I tend to think that their complexity should progress pretty evenly. And although I think PCs tend to be (and should be) more complex, whatever the ratio of
Complexity from PC to monster should probably stay relatively even.
Meaning that the more complex PCs are (the higher the level, the more options used, etc.) the more complex the monsters should be. But I don't think that monsters really should be as complex as PCs...they're the Stars of the show, after all, and will be in every encounter in the campaign. Most monsters appear once or twice and then die. A few may linger for a good length of a campaign, it even then most of the time they're a behind the scenes threat. Very rarely do you have a monster or NPC that is introduced early in the campaign and then his difficulty scales with the PC progression through the campaign.
I rather like the slimmed down monsters of 5E. I do think that in some cases they were perhaps too slimmed down, but I find adjusting for that to be pretty simple, so I like it.