D&D 5E "When I Run D&D 5E, the Arc of the PCs' Adventures is 'Zero to Hero'." (a poll)

"When I Run D&D 5E, the arc of the PCs' adventures is 'Zero to Hero'."

  • True.

    Votes: 55 53.9%
  • False.

    Votes: 47 46.1%


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DarkCrisis

Reeks of Jedi
false, as I do not run dnd I play.

since when have our fantasy heroes been without great ability since the beginning, Conan was a classic and that guy would have nuts abilities scores in dnd, no twenties but high.
Tell that to the 2 HP Wizard with one spell a day.

AD&D 1st level heroes were def not anywhere near as powerful as they are today.

As for Conan. Funny enough Gygax was a huge Conan fan and preferred it over LotRs.
Conan in the books wasn’t a level 1 and he had amazing stats. He also was a story character and not an RPG character.
 

Minigiant

Legend
Supporter
Yes. But. I want to see a moment, when the players realize that a creature that was so formidable a challenge when at a lower tier, is now a cakewalk at a higher tier.
Sure, but this can be done from any 2 points, not just Zero and Hero.
You can struggle with something at Tier 2 and destroy it at Tier 3.
And you can deal with something at Tier 3 that when you were in Tier 2 you couldn't and would be babied with at Tier 2 by the DM.
 


True - but because the last three campaigns I've started were level zero in which the PCs didn't even have a class or stats in the first session. Instead most stats and skills came out of how they played.
 

bedir than

Full Moon Storyteller
I mathematically determine how influential a character is:

fame = 10 ^ level/2

This formula approximates a 3,10,30,100,300,1000, etcetera pattern while leveling.

At level 2, a character is wellknown by about 10 people, often a sizable group of family and friends.

At level 6, a character is wellknown by about a million people, often a national hero or criminal.

At level 20, ten billion is the entirety of planet earth. Levels beyond involve the multiverse.

And so on.



This sense of progression helps determine the tone of each tier, quantifying about how recognizable and influential a character is because of their reputation.
I'm mobile right now, but you could you do the math for the first level of each Tier as well as 20?
 


Trueish. In D&D I prefer the levels to actually matter and the scope of adventure and influence of the characters to change as they progress. I dislike if levelling is just the numbers getting bigger but basically nothing really changing in the fiction like it often is in MMOs.

I have nothing against games where the characters start out as competent badasses, and do not massively increase in power and the scope of their adventures remains roughly constant, but I don't play D&D for that, there are other games that do that sort of thing better.
 

I don’t think the Zero premise apply to DnD.
Even at level one, a PC has the scores of an establish npc like the Veteran or the Knight.
The PC also benefit from a hidden supernatural rule, the Xp budget encounter, which almost guarantee them a high survivability.
and because they are the PC they will be in the middle of an important plot or story line which will not make them totally zero.
 

Yaarel

He Mage
I'm mobile right now, but you could you do the math for the first level of each Tier as well as 20?
It is simple, and easy to remember. (Round off the 3.16... to 3.) Use as approximations of clout.

Fame

Student Tier (Apprentice)

L1: wellknown by 3 persons
L2: 10
L3: 30
L4: 100

Professional Tier (Adventurer)
L5: 300
L6: 1000
L7: 3000
L8: 10,000

Master Tier
L9: 30,000
L10: 100,000
L11: 300,000
L12: 1,000,000 − small nation or large metropolis

Arch Tier
L13: 3,000,000
L14: 10,000,000
L15: 30,000,000
L16: 100,000,000

Legend Tier
L17: 300,000,000
L18: 1,000,000,000
L19: 3,000,000,000
L20: 10,000,000,000 − planet Earth
 

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