It has been my observation that it is difficult for new players to get started in 5e. Character creation alone takes a great deal of time, and understanding the consequences of choices at character creation is very difficult for new players. An ideal game would be easy to get into but then have a great deal of depth to investigate. 5e seems to have the latter: lots of spells, a whole bunch of subclasses, feats, multi-classing combinations, etc. 5e really isn't that complicated when you understand the basics, but there are a lot of basics. I would like to work on improving the beginner's end of the game without harming the depth.
Looking toward this goal, character creation includes three major choices: race, class, and background. For this thread, I want to focus on race.
Question
For each 5e race, what would you say are the two most defining characteristics of that race (not the mechanical racial features, necessarily), and which mechanical racial benefits best fit them?
Put another way, fill in the blanks: "When I think ____, I think _____ and _____."
One Answer
For example, when think Minotaur, I think large creature with horns and guardian of mazes.
Two mechanical features that match these would be an unarmed horn attack and an Intelligence ability increase.
Current 5e races
Including UA. (Subraces are given if you want to look at them specifically.)
Aarokocra
Assimar (Protector, Scourge, Fallen)
Bugbear
Dragonborn
Dwarf (Hill, Mountain, Duergar)
Elf (Aquatic, Drow, Eladrin, High, Moon, Sun, Wood)
Half-Elf
Firbolg
Genasi (Air, Earth, Fire, Water)
Gith (Githyanki, Githzerai)
Gnome (Deep, Forest, Rock)
Goblin
Goliath
Halfling (Ghostwise, Lightfoot, Stout)
Hobgoblin
Human
Kenku
Kobold
Lizardfolk
Minotaur
Orc
Half-Orc
Tabaxi
Tiefling (lots in UA)
Tortle
Triton
Yuan-Ti
My ultimate goal is to have each race follow a simple pattern, making them easy to compare and helpful but not terribly impactful on gameplay.
Race Name
--------------
Ability Score Increase
Racial Feature 1
Racial Feature 2
Looking toward this goal, character creation includes three major choices: race, class, and background. For this thread, I want to focus on race.
Question
For each 5e race, what would you say are the two most defining characteristics of that race (not the mechanical racial features, necessarily), and which mechanical racial benefits best fit them?
Put another way, fill in the blanks: "When I think ____, I think _____ and _____."
One Answer
For example, when think Minotaur, I think large creature with horns and guardian of mazes.
Two mechanical features that match these would be an unarmed horn attack and an Intelligence ability increase.
Current 5e races
Including UA. (Subraces are given if you want to look at them specifically.)
Aarokocra
Assimar (Protector, Scourge, Fallen)
Bugbear
Dragonborn
Dwarf (Hill, Mountain, Duergar)
Elf (Aquatic, Drow, Eladrin, High, Moon, Sun, Wood)
Half-Elf
Firbolg
Genasi (Air, Earth, Fire, Water)
Gith (Githyanki, Githzerai)
Gnome (Deep, Forest, Rock)
Goblin
Goliath
Halfling (Ghostwise, Lightfoot, Stout)
Hobgoblin
Human
Kenku
Kobold
Lizardfolk
Minotaur
Orc
Half-Orc
Tabaxi
Tiefling (lots in UA)
Tortle
Triton
Yuan-Ti
My ultimate goal is to have each race follow a simple pattern, making them easy to compare and helpful but not terribly impactful on gameplay.
Race Name
--------------
Ability Score Increase
Racial Feature 1
Racial Feature 2
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