GMMichael
Guide of Modos
I haven't met a player who enjoys counting arrows. A sword, however, is fairly easy to count. You swing it around, but it generally doesn't leave your hand. Arrows, however, routinely fly away from your person, leaving the distinct impression that sooner or later, you'll run out of them. Unless you're Legolas. And not in this scene.
But as I'm writing combat rules, and realizing that a sword hit doesn't have to cause damage, and a sword miss can cause damage, I also realized:
A missed arrow can cause damage, as well as an arrow that isn't even fired.
So please bestow upon me how some RPGs go about NOT counting arrows, how they might decide that the archer has run out of arrows, and whether those rules lead to problems of verisimilitude.
NOTE: this question applies to bullets and blaster charges as well. And what's Morrus up to over at What's Old Is New?
But as I'm writing combat rules, and realizing that a sword hit doesn't have to cause damage, and a sword miss can cause damage, I also realized:
A missed arrow can cause damage, as well as an arrow that isn't even fired.
So please bestow upon me how some RPGs go about NOT counting arrows, how they might decide that the archer has run out of arrows, and whether those rules lead to problems of verisimilitude.
NOTE: this question applies to bullets and blaster charges as well. And what's Morrus up to over at What's Old Is New?