JRR_Talking
First Post
To me D&D is, in a rambling sort of way
Its sword and sorcery with fine lines dividing the roles in a party.
Its a 'thief' checking for traps, and a cleric healing him when it goes wrong
There are classes.
There are levels.
People trudging through a dungeon having fairly non-dynamic slugging it out battles.
Its pre-industrial, there is magic so theres no need for machines.
Its not cinematic, its not eberron, its not wushu.
It has dragons that can be fought.
It has spellbooks that contain eldritch power that wizards need to 'pour over and study' and not power points, mana or recharging talents. Its not warlocks, its not BO9S.
Wizards have staffs and spellbooks. They really shouldnt have crossbows.
Its cleric turning undead without it being a magical ability or spell.
Its characters starting off pretty weak and vulnerable and over time getting mighty
Its not character starting off fairly powerful and not developing in 'stats' over time.
Its a DM's guide and a players handbook.
Its not WHFRP, Its not RQ,
Its races that are pretty much human, with plastic ears or beards causing a light change in stats..
Its everybody speaking common.
Its XP
Its setting pretty rich in magic items and spellcasters.
Its OD&D, 1st ed, 2nd ed and 3.5
It might not be 4th ed.
John
Its sword and sorcery with fine lines dividing the roles in a party.
Its a 'thief' checking for traps, and a cleric healing him when it goes wrong
There are classes.
There are levels.
People trudging through a dungeon having fairly non-dynamic slugging it out battles.
Its pre-industrial, there is magic so theres no need for machines.
Its not cinematic, its not eberron, its not wushu.
It has dragons that can be fought.
It has spellbooks that contain eldritch power that wizards need to 'pour over and study' and not power points, mana or recharging talents. Its not warlocks, its not BO9S.
Wizards have staffs and spellbooks. They really shouldnt have crossbows.
Its cleric turning undead without it being a magical ability or spell.
Its characters starting off pretty weak and vulnerable and over time getting mighty
Its not character starting off fairly powerful and not developing in 'stats' over time.
Its a DM's guide and a players handbook.
Its not WHFRP, Its not RQ,
Its races that are pretty much human, with plastic ears or beards causing a light change in stats..
Its everybody speaking common.
Its XP
Its setting pretty rich in magic items and spellcasters.
Its OD&D, 1st ed, 2nd ed and 3.5
It might not be 4th ed.
John