DonTadow
First Post
This seems to be a good argument to never let other players play someone elses character.Patryn of Elvenshae said:I would have done option 4):
4) PCs whose player is not present "fade into the background," and nothing bad happens to them in anything short of a TPK.
"Bob's not here, I think we have our cannon fodder". Even if the other player's play the character "right" they still wouldn't play it like the player would. Plus the other player's character needs ...even subconciously... supercede the character their temping.
I always have some type of mechanic to explain why a character isn't there. In one campaign we'd have an astral monorail that came and went. In this campaign the character's either get sick and fade into the background or do some other RPG type stuff away from the main party. I figure all my players are mature, working adults and every other week someone isnt going to be there.
When the character fades into the background, adjust the current CR of the encounter for the current party level. Most of the time it's taking off acouple of HD worth of dice and lowering the AC. If a character is important enough where he has to be in the combat, make him an NPC and play him soley as support.