SweeneyTodd said:Eh, you've already made a decision. That's cool. I will point out that you're making a rule to fudge if this happens in the future, so I find it hard to see why you wouldn't apply that decision retroactively to the reason for the rule in the first place.![]()
...except that if I implement an ironclad "You can't die when you're not playing your character" rule from now on, without raising the dead character (which ain't happening), then the player whose character died will have reason to be pissed off. :/
So, I guess I'm stuck with "There is always the possibility you might die when you're not playing!" in my campaign from now on.
Resurrection is sorta rare in my campaign, BTW.
Jason