definiteFreakyFishGuy
Explorer
For those of you who don't know, there is a thread in D&D general that has over 1887 pages and counting. A lot of interesting discussions there, but one recurring exchange is this idea that one doesn't enjoy a particular TTRPG because they are "playing it wrong."
"If you didn't enjoy this game, it's because you played it wrong"
But... what if "playing it wrong" is actually more fun?
To kick of this thread, I'll share a personal example. I'm currently doing a solo Ironsworn: Starforged campaign. I tried a few times, but my most successful & enjoyable campaign is the one in which I decided to kind of screw the rules a bit. I completely skipped over the world building step, choosing a nebulous kinda modern with maybe slightly futuristic tech on a planet that could very well be earth. For the character building step, I only assigned the stats but didn't do any backstory, assets, nothing, not even an Iron Vow, the key theme in every Ironsworn games. (If you want more details, I talk about it here: Good solo games).
Another example, I am currently playing DND 5e, and I am planning to get the Grappler Feat (2014) next time my halfing barbarian levels up, while using 2024 grappling rules.
Curious to hear your thoughts and experiences!
EDIT: I'm both shocked and pleasantly surprised that no one has called me out for my plans to take the 2014 grappler feat...as a halfling.
"If you didn't enjoy this game, it's because you played it wrong"
But... what if "playing it wrong" is actually more fun?
To kick of this thread, I'll share a personal example. I'm currently doing a solo Ironsworn: Starforged campaign. I tried a few times, but my most successful & enjoyable campaign is the one in which I decided to kind of screw the rules a bit. I completely skipped over the world building step, choosing a nebulous kinda modern with maybe slightly futuristic tech on a planet that could very well be earth. For the character building step, I only assigned the stats but didn't do any backstory, assets, nothing, not even an Iron Vow, the key theme in every Ironsworn games. (If you want more details, I talk about it here: Good solo games).
Another example, I am currently playing DND 5e, and I am planning to get the Grappler Feat (2014) next time my halfing barbarian levels up, while using 2024 grappling rules.
Curious to hear your thoughts and experiences!
EDIT: I'm both shocked and pleasantly surprised that no one has called me out for my plans to take the 2014 grappler feat...as a halfling.
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