Your perspective, please -- at what general character level does the Skill Focus feat lose its attraction as a valuable addition to your developing character?
Consider this comparison:
1st level -- 4 skill points (maxed), +3 Skill Focus ... 20 percent chance of success raised to 35 percent ... but those three points mean a 75 percent improvement to the core ability.
13th level -- 16 skill points (maxed), + 3 Skill Focus ... 80 percent chance of success raised to 95 percent ... but those three points mean a 19 percent improvement to the core ability.
Additionally, many common adventuring actions don't require more than a certain minimum of skill points (unless your DM keeps pushing the envelope). You could probably stop buffing your Riding skill, for example, at about 10 skill points. You're only going to need to control your mount so well and not much more -- X number of logs you have to jump during a chase through the woods, or X horseback combat scenes. And as your character improves with experience, so will appropriate enhancements via magic/attributes/etc. So why keep developing the skill to its maximum potential?
In other words, a single +3 improvement loses its relative value as the base number increases with experience. At what point do you stop considering picking such skill enhancement feats as useful options?
Consider this comparison:
1st level -- 4 skill points (maxed), +3 Skill Focus ... 20 percent chance of success raised to 35 percent ... but those three points mean a 75 percent improvement to the core ability.
13th level -- 16 skill points (maxed), + 3 Skill Focus ... 80 percent chance of success raised to 95 percent ... but those three points mean a 19 percent improvement to the core ability.
Additionally, many common adventuring actions don't require more than a certain minimum of skill points (unless your DM keeps pushing the envelope). You could probably stop buffing your Riding skill, for example, at about 10 skill points. You're only going to need to control your mount so well and not much more -- X number of logs you have to jump during a chase through the woods, or X horseback combat scenes. And as your character improves with experience, so will appropriate enhancements via magic/attributes/etc. So why keep developing the skill to its maximum potential?
In other words, a single +3 improvement loses its relative value as the base number increases with experience. At what point do you stop considering picking such skill enhancement feats as useful options?