Peraion Graufalke
First Post
I'm findind an issue whereby status effects appear to be fun-removing effects for the players.
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Do you have this problem? If so, what do you do about it? Do you simply not use the statuses?
As the DM of a small group (3 characters atm) I've avoided stun powers so far simply because removing 1 out of 3 characters from the fight (even if only for a few rounds) has a huge impact. IMO it's not that bad if you have 5 or more characters in the party.
On the other hand I'd happily target my group's warden with stunned (save ends) powers as he's a saving throw machine, if I'm tempted to use such a monster. I've used a gauth beholder against him recently and I dare say he had fun at being so resilient.
Basically, IMO the DM should design encounters with an eye towards the party's composition and strengths. E.g. if the party has lots of ways to grant additional saves or remove status conditions, give them the opportunities to use their abilities. If that's their weakness, then use such monsters sparingly. You can hand them appropriate magic items to lessen such weaknesses, of course.
As a player I don't have problems with status effects per se, and my fighter had been stunned for 2 rounds while being surrounded by 3 elite dragons once. Now that had my blood pumping


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