Hussar said:
What advantages did movement give you in 1e? Flanking, possibly, if two people moved, but, if you moved away, you got attacked.
Like 3e attacks of opportunity - or do you houserule those out like a number of other gamers? (Are AoOs the least popular rule in 3e?)
Hussar, the advantages of moving come from spreading the enemy, moving into position to make a ranged attack without putting a friend at risk, bypassing a defender to get to a spellcaster, or a dozen other reasons. When everyone else in the combat is moving at 6" or 9", a 12" movement rate can be a real bonus. This isn't something that is represented by plusses or minuses on a character sheet - it's
real tactics, for which mechanical bonuses become the reward.
Having played Napoleonics minis before
D&D, this stuff was second-nature, the equivalent of positioning the line of cavalry charge so that the squadron would only contact one rank of the enemy's infantry in order to fold his flank
and remain screened from the supporting artillery batteries. There isn't a number for that, but that's how you win tabletop battles.
Hussar said:
TheShaman - sure, maybe those tactics were there. I played mostly modules, so, blame those guys for poor adventures. Yup, 10 foot wide corridors and 99% dungeon crawls. Check.
I owned those modules, too - does the great hall of the hill giant king's steading ring any bells? Or Blibdoolpoolp's shrine?
Hussar said:
Then again, I was what, 12? Fair enough.
Well, I was 14 when the
DMG was released, so I guess that's the difference.
Hussar said:
Really, to be honest, I shouldn't hack on 1e. It's been well over a decade since I even cracked the covers on any 1e book, so, I'm running from very early memories. The tactics may have been there, but, like many, the game I played resembled Ad&d in name only. :/
Seems to be a lot of that around here.
Hussar said:
But, one thing I do remember pretty clearly was the thief could only backstab on surprise.
The
PHB makes no mention of surprise as a
requirement, except to say that the thief gets a +4 to a rear attack with surprise, instead of the normal +2. The
DMG says that the target cannot be "aware" of the thief, but again does not limit backstab to attacks with surprise.