chriton227
Explorer
I've looked through the PHB and both of the Basic Rules documents, and the only things I can find about awarding experience are a comment in the DM Basic about how the experience multiplier for the number of creatures in an encounter is only used for determining the difficulty of the encounter and the stat block description explaining that XP is awarded for defeating the creature. Is there anything I'm missing that talks about when it is suggested to award XP and when the PCs get to apply any changes from leveling? Especially at low levels, it's very possible that PCs could have earned enough XP to level part way through an adventuring day and picking up the extra hit points and new abilities could be the different between pushing on and stopping for the day. I can see pros and cons to awarding XP and allowing new levels to take effect immediately, after a short rest, or after a long rest.
I've been running D&D since 2nd Ed. so I have no problem winging the decision, but I could see players and GMs just getting into D&D getting a little confused about how to do things. We just started HotDQ and it looks as if Episode 1 is designed to be run without an opportunity for a long rest until the end of the episode, although the encounters would have potentially generated enough XP for the PCs to level by about halfway through the episode.
I've been running D&D since 2nd Ed. so I have no problem winging the decision, but I could see players and GMs just getting into D&D getting a little confused about how to do things. We just started HotDQ and it looks as if Episode 1 is designed to be run without an opportunity for a long rest until the end of the episode, although the encounters would have potentially generated enough XP for the PCs to level by about halfway through the episode.