Quasqueton
First Post
When do you roll initiative? Immediately upon contact, or when someone declares a combat action, or only after someone takes a (surprise) action?
This quote comes from another thread, but it illustrates the conundrum:
Or only roll initiative when the assassin declares an action? -- Which could see the assassin coming last in the initiative count even though he is the only one declaring an action.
Or allow the assassin a surprise action and then roll initiative for the guards? -- Which could see the assassin slaying two or more guards before they could act even though they are surrounding and threatening him.
I used to have initiative rolled as soon as the PCs encountered anything. Then we went through the turns even for talking for a couple rounds until it was generally felt/understood that there would be no violence. But I've found that cumbersome.
If action didn't start on the first round, then everyone was readied or on total defense or delayed. This made it so that the first person to start violence was at a disadvantage -- declare an attack and then all those readied actions hit you first. So everyone ended up in a stand off. And although a stand off situation is dramatic, it drags an encounter to a solid stop as whoever starts the action could die immediately. It also tripped up the back and forth talk between the characters on either side of the encounter as one person says something at the top of the round, but the reply might not come til the bottom of the round.
Lately I've been waiting on initiative until someone actually takes a combat action, basically giving the first acter a surprise action. But that gets weird sometimes too, as the assassin vs. city guards situation shows. The guards are surrounding the assassin, watching him closely, weapons ready, yet the assassin could up and slaughter a couple of them before they could react. Kind of makes surrounding and watching and being ready a useless gesture before action starts.
What do you do?
Quasqueton
This quote comes from another thread, but it illustrates the conundrum:
Should the DM call for initiative as soon as the city guards and assassin encounter each other? -- Which would have all the city guard readied or on total defense because the assassin didn't act immediately upon first encountering them.The ranger / assassin was spotted in an alley and five city guards approached him. They told him to "hug the wall" and the character complied. Next they formed into a solid ring around him (the wall covered the character's backside, so they just occupied the 5 remaining squares around him), and told him to strip. At this point the character did mind, and he called for an Initiative Roll. I have to admit that I should have called for the initiative check myself the moment the guards spotted him, but I hadn't. So, the high-dexterity ranger / assassin scores highest, and declares a sneak attack on one of the "flat-footed" city guards.
Or only roll initiative when the assassin declares an action? -- Which could see the assassin coming last in the initiative count even though he is the only one declaring an action.
Or allow the assassin a surprise action and then roll initiative for the guards? -- Which could see the assassin slaying two or more guards before they could act even though they are surrounding and threatening him.
I used to have initiative rolled as soon as the PCs encountered anything. Then we went through the turns even for talking for a couple rounds until it was generally felt/understood that there would be no violence. But I've found that cumbersome.
If action didn't start on the first round, then everyone was readied or on total defense or delayed. This made it so that the first person to start violence was at a disadvantage -- declare an attack and then all those readied actions hit you first. So everyone ended up in a stand off. And although a stand off situation is dramatic, it drags an encounter to a solid stop as whoever starts the action could die immediately. It also tripped up the back and forth talk between the characters on either side of the encounter as one person says something at the top of the round, but the reply might not come til the bottom of the round.
Lately I've been waiting on initiative until someone actually takes a combat action, basically giving the first acter a surprise action. But that gets weird sometimes too, as the assassin vs. city guards situation shows. The guards are surrounding the assassin, watching him closely, weapons ready, yet the assassin could up and slaughter a couple of them before they could react. Kind of makes surrounding and watching and being ready a useless gesture before action starts.
What do you do?
Quasqueton