Pielorinho
Iron Fist of Pelor
Stalker, is the "repeat" button on your left-mouse button set too high or something? 
Daniel

Daniel
heirodule said:Yes, absolutely a clever assassin can do that, but I'd say by rules and sense only if he uses the Feint action.
If he GETS the initiative and doesn't feint, he can make a normal attack. Or run away. Maybe he'll crit. But the sneak attack requires more subtrefuge, represented by Feint.
Pielorinho said:Stalker, is the "repeat" button on your left-mouse button set too high or something?
Daniel
Quasqueton said:But what about if the assassin rolls somewhere in the bottom of the initiative? Then you have a situation where the person starting the combat can't actually take an action until after others who don't yet even know combat is upon them.
What do the high initiative guards to do with their actions that come before the assassin provokes them?
Say the guards are the PCs, and the DM tells them, "Roll initiative." They then know the assassin is *going* to do something, but he hasn't actually done anything yet.
In this case, the guards would have actions readied (ie. "to attack the assassin if he did anything offensive"). The assassin makes his move, but the guards are too fast for him - exactly what the initiative system is meant to represent.Quasqueton said:What do the high initiative guards to do with their actions that come before the assassin provokes them?
Quasqueton said:At this point the character did mind, and he called for an Initiative Roll.
Ki Ryn said:The assassin makes his move, but the guards are too fast for him - exactly what the initiative system is meant to represent.
Ki Ryn said:The only problem is if the assassin, seeing that he lost init, then decides to abort his action. I believe he can do that by the rules, but as DM, I would hold him to it - or at least make him flinch enough that the guards thought he was about to try something (and so they jump him, even if by mistake).
Ovinomancer said:There are so many good posts on this subject that I will not weigh in on the topic. I'd just be repeating.
Related idea:
Assign a circumstance bonus/penalty to the initiator due to the circumstances of the situation. In the named situation I would give the assassin a -2 for being against the wall (difficult position), and +2 to the guards for being alert. If the assassin still wins initiative, then let him catch the guards flatfooted... he's earned it!
Just my opinion.
Quasqueton said:But what about if the assassin rolls somewhere in the bottom of the initiative? Then you have a situation where the person starting the combat can't actually take an action until after others who don't yet even know combat is upon them.
What do the high initiative guards to do with their actions that come before the assassin provokes them?
Say the guards are the PCs, and the DM tells them, "Roll initiative." They then know the assassin is *going* to do something, but he hasn't actually done anything yet. They could kill him before he gets his action, and well, how does that look?
"You guys killed him when he was unarmed?"
"Well, he was going to go for his weapon in a moment if we didn't act."
"How do you know?"
"We had to roll initiative."
Quasqueton