Lanefan
Victoria Rules
Ranger should be a forest-based Fighter. Healing is the Cleric's niche, shared with Druid (who IMO are just specialist Clerics anyway). Divination is also really the Cleric's niche, though shared a bit with Bards and Wizards. Letting non-Clerics heal destroys their true niche.Yep. This is why there's really only four classes and the rest are versions of the others mixed together. But even one of those is a multiclass of an existing class and an unexpressed other class.
Fighter, Magic-User, and Thief are the pure classes. Cleric is really a mix of fighter (25%) and healer (75%).
Everything else is a jumble of those concepts. Paladin, 75% fighter and 25% healer. Ranger is a forest-based Thief.
Monk is and always has been an odd duck. Bard could be its own version of an odd duck with its own niche (sonic effects and magic-through-sound; neither arcane nor divine) but the designers instead made it just another caster.All the magic classes are Magic-User themes, skins, and reskins. Monk is a Fighter Thief. Etc.
There's a difference between sharing a niche and intruding on a niche. Rangers, if-when done right, have the woods niche to themselves and share some of the Fighter's niche. Fighters share their basic hit-things niche with lots of classes but have true fighting mastery all to themselves. Thief's (Rogue's) niche is supposed to be scouting, sneaking, and so forth (shared a bit with Ranger but only outdoors) rather than combat but then they gave it combat too.Until we can get back to the core four, we're going to have lots of classes stepping on each other's niche.
IMO it should be tank, scout, and heals: the tank (i.e. highest damage absorber) should also be the highest damage dealer.Yet another reason why the trinity of tank, DPS, and heals from video games just works so much better.

