hong said:D&D. Serious. Business.
heh!
hong said:D&D. Serious. Business.
Nifft said:As a DM, you get XP for every PC you "overcome", even if you've already defeated the player before. So I'd just let them keep grindin' away, if that makes them happy. You'll be Epic in no time! (Don't forget to loot the character sheets.)
What was the cleric doing? The rogue always drags down a party.Retreater said:Let's see. We played again last night. We had 2 combats. The 1st combat was a cakewalk. The 2nd combat, well, let's just say things didn't go well. We had 4 characters (out of 6) die. The deaths included the characters played by the guys who did the paladin, the rogue, and the sorcerer in the previous session (plus our half-orc barbarian who had lived for several months of play).
Sounds like you had no druids or clerics or if they were there, they were played very poorly.Retreater said:Potential tactical problems included: casters, rogues, and ranged fighters entering melee combat with a large-sized, CR 8 evil outsider.
Ah, I see your problem. Some characters look like they are two levels lower than the front runner. Two levels lower is a death sentence. Look at your game deaths. I never do that that, it just kills your game. Oh it did. Never mind, now you know. Why punish newbies for dying? Let them come back at the same level as the highest level character, but at "just made the level XP." Raise Dead is universally regarded as crap by my group and in every group I played in. A heal scroll is better.Retreater said:It was a tough encounter anyway. Each of the previous character deaths weakened the party's overall power level. (In lieu of getting Raise Deads, players could opt to bring in new characters at one level lower than their previous characters; the party, very stingy, never bought a single Raise Dead.)
Oh well, hope you like Gurps.Retreater said:The campaign is officially over. It's been a very difficult module, and I think all of the frustrated players are happy to try something else. It's looking like GURPS at the moment.
Retreater
Retreater said:Potential tactical problems included: casters, rogues, and ranged fighters entering melee combat with a large-sized, CR 8 evil outsider.
It was a tough encounter anyway. Each of the previous character deaths weakened the party's overall power level. (In lieu of getting Raise Deads, players could opt to bring in new characters at one level lower than their previous characters; the party, very stingy, never bought a single Raise Dead.)
The campaign is officially over. It's been a very difficult module, and I think all of the frustrated players are happy to try something else. It's looking like GURPS at the moment.