Where’s David Cronenberg’s Scanners Roleplaying Game? Part One

Remember 1981’s Scanners?
Remember 1981’s Scanners? The king of cinematic body horror David Cronenberg wrote and directed Scanners, a film about psychics employing their telepathic and telekinetic powers to dominate, or defend, the world. The film and its titular scanners are best-known for their ability to cause human heads to literally pop, which was an iconic horror visual in the early 1980s. Four Cronenberg-less sequels followed during the first half of the 1990s. Five films about drug-fueled telekinetics fighting other telekinetics bent on taking over the world sounds like a great idea for a tabletop roleplaying game. However, there is not an official game, which brings us to the question, where is the Scanners RPG?

Scanners 1981 Landscape.png

THE SCANNERS MOVIES, WHAT ARE THEY?

“ 10 seconds, excruciating pain.
15 seconds, arrested breathing.
20 seconds, brain fire. ”
- From the Scanners movie novelization by Leon Whiteson based on the original screenplay by David Cronenberg

The five Scanners-related films are divided into two series: Scanners and the spin-off series Scanner Cop. Each story is rooted in a fictional drug, ephemerol. Administered to expectant mothers, the side effects of the drug results in the birth of scanners, psychics that can override the nervous systems of humans and certain types of electronics. Scanners are not inherently good or evil, but their extraordinary perceptions and connections make their interactions with the world different, often painfully due to the sensory overload of the mental “voices” inundating them. However, when treated with a specific drug, or fierce adherence to strict mental discipline, they can function in our world. When a scanner is in control of their powers, their abilities present powers few can resist ranging from mind control to making heads explode.

The movies ranged from the original body horror cult classic to low-budget IP exploitation. Each focuses on the horror of the powers through their bloody special effects.
DVDs and blu-rays of the films are available via The Criterion Collection (Scanners), Shout Factory (Scanners II and III), and Vinegar Syndrome (Scanner Cop I and II). Scanners and Scanners II had novelizations based on their screenplays. The books are not currently in print. However, on Youtube, you can stream an unofficial fan reading of the first novelization written by Leon Whiteson based on David Cronenberg’s screenplay. An abridged version of the audiobook for Scanners II: The New Order written by Janus Kimball and narrated by Roddy McDowall of Planet of the Apes fame is available on Audible.

Despite the films and novels, there aren’t any official TTRPGs based on the series. Though, there is a strong homage that I’ll get to after we discuss homebrew hopes.

Scanners 2 The New Order 1991.png

THE HOMEBREW DISCUSSION

In this article series, I’ve looked at The Beastmaster and Deathstalker. Those movies exemplified 1980s sword-and-sorcery tropes, meaning their stories could be recreated using numerous tabletop roleplaying games, especially that era’s editions of Dungeons & Dragons. The Scanners series is science fiction dealing with psychic powers, drugs, men in dress suits causing heads to explode, and the then modern 1980s and 1990s. I’m about to commit heresy and suggest that Gary’s game isn’t ideal for a particular property, but Scanners isn’t going to make for the best D&D homebrew. Admittedly, D&D has presented psionic options since 1976’s Dungeons & Dragons Supplement III: Eldritch Wizardry making it possible to create Dungeons & Scanners. But considering the fiction of the Scanners story, would the D&D ruleset make for a good game of this property? While mileage may vary, I think it’d be suboptimal, but feel free to disagree and state your case in the comments.

Looking at the broad range of TTRPGs from the 1970s, 1980s, and early 1990s, few offer the right focus on telepathic control, isolation, drug abuse, and the various ways that power corrupts. The idea behind this world is internalized challenges, more personal struggles. Any game version of this setting needs to account for the powers of this world as much as the tone and setting itself, which is a world… of darkness.

Scanners 3 The Takeover 1992.png

SCANNING FOR AN EXISTING RPG SYSTEM

Scanners’ fiction centers on powers, drugs, and feelings. Depending on the player, a hypothetical game based on the Scanners films might be a spy-esque tale of combat-centric action or a story of trying to make your way when you can’t shut out the thoughts of others, both good and ill. While psionic powers have been part of TTRPGs from almost the beginning, they weren’t always the focus. Stories involve mental violation and brainwashing as scanners move the NPCs around the board like a game of chess in which they control everyone they meet, setting them towards any task including combat. Other gamers might look towards the interpersonal conflicts that these stories present and gravitate towards character emotions and the wild states of mind as much as psychic powers. What game engine is right for this world? That will depend on who you want at the gaming table. Since these movies dropped in the 1980s and 1990s, it’s reasonable to expect the movies’ fans to be gamers familiar with that era of gaming, but do games from that time do justice to Cronenberg’s vision?

Still, many systems provided rules and, in some cases, entire settings for this one set of powers. GURPS, Hero System, Traveller, and TORG have psionic options while The 23rd Letter, 2nd Edition, PSI World, Psi*Run by Meguey and Vincent Baker, and World of Darkness/Chronicles of Darkness display some degree of influence from Scanners and, to a certain extent, Stephen King’s Firestarter and Carrie. In other words, all of those systems have a touch of psychic powers among their influences.

Scanners Blu Ray 1981 Landscape.png

SCAN YOU LATER

Of those many options, there are two Scanners-influenced games that I’ll spotlight in the next article. Tune in then to learn about some of the potential psionic options and a list of Canadian publishers.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, Kobold Press Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, Kobold Press, and Amazon.
 

log in or register to remove this ad

Egg Embry

Egg Embry


log in or register to remove this ad

Yep! It’s even mentioned in the article with a hyperlink.

It's mentioned in the context of "In other words, all of those systems have a touch of psychic powers among their influences." Which is incorrect. Psi World has more than a "touch" of psychic powers (as do some of the other games mentioned). Psi World is all psychic powers from the top down and, by default, is very specifically Scanners sans the IP (it's stressed that the GM can build a setting of their own design, but the official supplements are very Scanners). Saying Psi World has "a touch of psychic powers" is like saying D&D has a touch of fantasy.
 
Last edited:

Pelgrane Press recently published alternate psychic powers rules for The Fall of Delta Green that cover this idea in the late-1960s Cold War espionage/Lovecraftian horror collision that is FoDG. Psychic abilities from both Scanners and Firestarter are listed. I know more powers are on the way, as are rules for trying them against non-human entities.
And since nearly all Pelgrane Press games all use the Gumshoe system, psychic abilities can easily be added to any Night's Black Agents, Trail of Cthulhu, Timewatch, Fear Itself, etc game.
 

Cronenberg was a definite influence on Trinity 1st edition - I’m not the only fan who worked on it. He was part of the mix for Trinity Continuum 2nd edition, too.
 

I had no idea Scanners had any sequels. Could be interesting have an RPG centered on psychics.
I didn't either. I was today years old when I learned there were sequels. I've never seen Scanners, but I remember seeing it for rent from the local video store as well as the occasional clip of scenes with people's heads exploding. As someone who watched a lot of bad movies in the 1990s, how is it I never heard of the sequels? They must have been that bad.

Anyway, I could see how Scanners might make decent fodder for a role playing game.
 

Lotsa folks clearly didn’t trawl the shelves of their mom-n-pop rental stores, as the horror sections thrived on unloved direct-to-video sequels—Scanners, Watchers, Ghoulies, Xtro, Trancers, Psycho Cop, Waxwork, House, plus those sword-n-sorcery flicks mentioned in prior articles all had “franchises”.

What, y’all have real lives or something?
 


Some of us trawled the shelves, found the direct-to-video sequels, and put them back, because we respect safety protocols for handling dangerous materials, and because life is too short for movies guaranteed to compare unfavorably to watching wallpaper fade in sunlight when it comes to entertainment delivery.
Poetic and accurate.

Speaking of “paper fading”, remember how the video boxes at the front of the store—the ones closest to the windows—would bleach over time? Turn washed-out and barely readable?

Man. I miss that whole scene.
 

Tangent on video stores: I rarely used my Blockbuster membership, and the last time I was in a video rental store, it was a small family run business in Austin. And it was the weirdest one I’ve EVER been in.

You see, I wasn’t in there to rent movies. ???

I was looking for a rockstar & mineral shop that was in the same strip mall. For some reason, THAT store didn’t have direct access to the parking lot- you had to go through the video store to get to the rock shop.

Specifically, you had to go through the porno aisle.😳

And stranger still, the rock shop was a big standard exemplar of its kind- mineral samples; carved dogs, spheres, obelisks and bookends; etc., made of onyx, agates and the like.

…unless you demonstrated any kind of deeper knowledge about rocks and minerals.

When I did, the hobbit-like owner/operator LOCKED ME IN THE STORE (!!!) and ushered me to a room behind a curtain. (I’ve seen enough horror movies to have second thoughts, but the man with the keys had just disappeared behind the curtain. 🤷🏾‍♂️ )

On the other side of the curtain was a storage room/office bigger than the rock shop & video store combined, chock full of boxes and shelves of all kinds of stuff you’d need to be a rock nerd to grasp. I mean, while he was showing me around, he got a call from UT’s Geology department, asking him to show some students his storeroom, because HE had stuff THEY didn’t.

At that point he ushered me out to prepare for the incoming students.

I got some good stuff from his store…but never rented from the video shop.🤪
 

Yeah, I agree with @jdrakeh -- Psi World (1984) was absolutely the Scanners (1981) RPG, but unofficial because no Marketing guy in the 80s was thinking of tabletop RPGs as a revenue stream, and FGU didn't want to be sued. That said, while I loved the original the one time I tried to watch the sequel it kind of turned me off; maybe I need to revisit the series. I probably didn't like that none of the original cast came back.
 

Pets & Sidekicks

Related Articles

Remove ads

Pets & Sidekicks

Remove ads

Top