Tiberius
Explorer
Just so we know where I stand from the outset, I'm staunchly 3.5 and hate 4e with the burning passion of ten thousand fiery suns.
1. Psionics: Good or Bad?
Terrible. Get your mental wackiness and spell points out of my game! [Exception: Dark Sun, where I wholeheartedly embrace them]
2. Tome of Battle: The antichrist or best thing that ever happened?
Terrible. Thug classes get enough in that they can use their class abilities and feats (generally) all day. They do not need spells. They should not have spells.
3. Fighter Sux: Yes or No?
No.
4. Wizard and CoDzilla overpowered to the point of game disruption: yes or no?
No; in a given hypothetical situation, a wizard, cleric, or druid can do amazing things, but these situations rely on many assumptions about available resources and the like that rarely pan out.
5. Your 3E games: Rules as written or houseruled into oblivion?
Closer to RAW; I usually use a variant or two from Unearthed Arcana (which, being a Wizards product, I consider RAW) and can count my houserules on one hand.
6. Does your group optimize, or play more casually?
Optimize.
7. Eberron: Yes or No?
Yes.
8. Do you currently play more 3E, or 4E?(this question is to see where each group falls in terms of the previous questions)
4e drove me away, as my group has embraced it and I found it intolerable. As such, I haven't played in months but, if I did, I would play 3e.
1. Psionics: Good or Bad?
Terrible. Get your mental wackiness and spell points out of my game! [Exception: Dark Sun, where I wholeheartedly embrace them]
2. Tome of Battle: The antichrist or best thing that ever happened?
Terrible. Thug classes get enough in that they can use their class abilities and feats (generally) all day. They do not need spells. They should not have spells.
3. Fighter Sux: Yes or No?
No.
4. Wizard and CoDzilla overpowered to the point of game disruption: yes or no?
No; in a given hypothetical situation, a wizard, cleric, or druid can do amazing things, but these situations rely on many assumptions about available resources and the like that rarely pan out.
5. Your 3E games: Rules as written or houseruled into oblivion?
Closer to RAW; I usually use a variant or two from Unearthed Arcana (which, being a Wizards product, I consider RAW) and can count my houserules on one hand.
6. Does your group optimize, or play more casually?
Optimize.
7. Eberron: Yes or No?
Yes.
8. Do you currently play more 3E, or 4E?(this question is to see where each group falls in terms of the previous questions)
4e drove me away, as my group has embraced it and I found it intolerable. As such, I haven't played in months but, if I did, I would play 3e.