Nothing special, is not a matter of special generation rules... is a matter of how analytical and tactical my players are...
When they built their characters, they literally went through the skill list and said, "Ok, who is covering ... ?" on each one, to make sure all were covered, then planned out having certain odd stats so that at 4 they would get the +1 to 2 stats and gain points to be used elsewhere on their characters, and all sorts of stuff...
The swordmage took human to get the most ac from picking feat: Hide armor, etc etc... These guys literally do strategy and tactics down to the tiniest detail, and the ONLY problem they are having is with traps...
Traps have DC's set so high up that rogues really cannot do them right...
pendulum scythes: DC 27 to see the CP, DC 22 to disarm. And at 4th level the best perception is around 12 or 13, thievery is around 15 or so because of all sorts of things though... so the ELF and only the elf, must see the CP first with a roll of 15, then the rogue can roll his 7 to disarm... lol
and the rest are like that also... this group has figured out the exact percentage chance to find and disable the traps, and have decided they will always take the first pop froma a trap, then they will just destroy it... lol... All characters can participate and it has lesser DCs involved (avg ac on traps is around 14 or 15 at this level).
When they built their characters, they literally went through the skill list and said, "Ok, who is covering ... ?" on each one, to make sure all were covered, then planned out having certain odd stats so that at 4 they would get the +1 to 2 stats and gain points to be used elsewhere on their characters, and all sorts of stuff...
The swordmage took human to get the most ac from picking feat: Hide armor, etc etc... These guys literally do strategy and tactics down to the tiniest detail, and the ONLY problem they are having is with traps...
Traps have DC's set so high up that rogues really cannot do them right...
pendulum scythes: DC 27 to see the CP, DC 22 to disarm. And at 4th level the best perception is around 12 or 13, thievery is around 15 or so because of all sorts of things though... so the ELF and only the elf, must see the CP first with a roll of 15, then the rogue can roll his 7 to disarm... lol
and the rest are like that also... this group has figured out the exact percentage chance to find and disable the traps, and have decided they will always take the first pop froma a trap, then they will just destroy it... lol... All characters can participate and it has lesser DCs involved (avg ac on traps is around 14 or 15 at this level).