Tony Vargas
Legend
No, no, of course not. Quality is a plus for most games shooting for even modest success. It's just largely irrelevant for D&D, specifically.So wait, you are saying that quality is irrelevant in gaming products?
It does, yes. There are DMs who won't accept it (rather, there may or may not be any at all that will accept it), and there are players who might balk at another playing it at the same table. People play D&D because it's D&D. Unofficial is not as D&D as official. DMsG is more 'really D&D' than 'some random post on the internet,' less so than a well-done 3pp supplement and much less so than even the most obscure WotC supplement, on-line goody, or off-hand Mike Mearls tweet. FWIW.If material is good, and you really like it what does it matter if it is official?
You're running an AL game. You mention you're going to introduce said material and a player ragequits. You're not even the DM, and the DM running your game doesn't like it.Lets say someone produces a book of prestige classes for 5E and after reading it, you decide that the options are awesome and want to include them in your game. In what way would not being official suddenly make this great material terrible?
It's part and parcel of DM Empowerment, really.
Regardless of the details of individual campaign, new material keeps the whole community more vibrant. Of course, 5e /has/ new material every year, just w/o much crunch, so it's keeping the community vibrant, in most ways, but not for everyone. Some styles place more emphasis on crunch, and they're being under-served and could potentially lose interest.I have no real idea what your games are like, but if constant new mechanical bits are needed to maintain interest then the actual campaign material must be very dull.