Astrosicebear
First Post
OK. So once a forty year old, multi-million dollar brand whose high point was in 1983 is "established" they will license it without using a full court press with their PR. Riiiight.
WOTC builds brands slowly. After 4E the D&D brand lost ALOT of market share. Since 3E Tabletop RPGs has become an incredibly competitive market with not alot of growth. From a corporate standpoint, why spend $$$$ to fight for $. Even if you capture the entire market share, you still might not be profitable with such a small market. So you build , or in this case -rebuild the brand. Make D&D sleek, sexy, and appealing. Make it the world's favorite RPG. Make it fit into pop and more appropriately geek-chic culture. Now you've got momentum.
Now you licence it and get it everywhere. This is where Hasbro excels. D&D lunch cans, D&D trading cards, D&D movies, D&D cartoons. Make it so everything you licence brings in money and re-enforces the brand. In a competitive and limited scope market, you dont need to be the best, you just need to be more places than everyone else, and steal retail space and market awareness.