JoeGKushner
Adventurer
Rystil Arden said:I'm guessing that Joe, like me, has experienced the phenomenon at higher levels where damage totals are so high that nobody is ever at any number of hit points between 0 and -9. When you are tossing around hundreds of damage per character, the 10 hit point buffer becomes insignificant unless you are very lucky.
Bingo.
-10 at low levels is like a huge buffer. Taking that idea of a buffer, one sees that it's practically nothing at higher levels because the damage is so high.
100 hit point guy gets hit for 30, 50, and 60. Even thought he's got 20 hit points when that last good blow strikes him, he's turned into fine paste.
10 hit point guy gets hit for 3, 5 and 6, and he's at -4. Good deal!
It's one of the reasons why I've been playing around with the Fort save variant in Unearthed Arcana. No negatives. You get hit below your hit points, you make a Fortitutde save, dc 10 +2 for every 10 points over 0 you were hit for. You make it, you're disabled, miss it, you're dying, miss it by 10 or more, you're dead.
In week four of using that in my Shackled City game. Which is also using Reserve Hit points but that's because no one's playing a cleric.