I tend to disagree with Lizard and Reynard.
In 1e/2e, yeah, there was a good chance you could be left memorizing useless spells but that's because of 3 different things.
1. You couldn't buy magic items. You could SELL them in 1E, but you couldn't buy them back.
2. You couldn't really create magic items, not easily anyway (anyone remember what the PO:S&M recommended to create a simple Philter of Love? It was a bloody adventure in of itself)
3. The treasure tables in 1e/2e were slanted towards the non-spellcasters. Compare the chance of getting a wizard magical item like say a scroll versus a magical weapon/armour in 1e/2e to the same chance in 3e.
Furthermore, I don't think the "Limited" drawback of slots really were a balancing factor. Increasingly past level 7, the monsters in the game REQUIRE that you have magic. So if the wizard is out of his big guns, the entire party has to stop.
This doesn't even factor in the fact that when healing is out, everyone has to stop.
In 1e/2e, yeah, there was a good chance you could be left memorizing useless spells but that's because of 3 different things.
1. You couldn't buy magic items. You could SELL them in 1E, but you couldn't buy them back.
2. You couldn't really create magic items, not easily anyway (anyone remember what the PO:S&M recommended to create a simple Philter of Love? It was a bloody adventure in of itself)
3. The treasure tables in 1e/2e were slanted towards the non-spellcasters. Compare the chance of getting a wizard magical item like say a scroll versus a magical weapon/armour in 1e/2e to the same chance in 3e.
Furthermore, I don't think the "Limited" drawback of slots really were a balancing factor. Increasingly past level 7, the monsters in the game REQUIRE that you have magic. So if the wizard is out of his big guns, the entire party has to stop.
This doesn't even factor in the fact that when healing is out, everyone has to stop.