Where Do They Get Their Money, Part One

Today I want to talk about a subject that is near and dear to adventurers. Yes, we’re talking about money. Money is a medium for exchanges. It is accepted in payment for goods, services and debts. Different cultures handle money and currency differently, however, and what is accepted as currency can change with time, so let’s do a little digging and see what we turn up.

Today I want to talk about a subject that is near and dear to adventurers. Yes, we’re talking about money. Money is a medium for exchanges. It is accepted in payment for goods, services and debts. Different cultures handle money and currency differently, however, and what is accepted as currency can change with time, so let’s do a little digging and see what we turn up.

Photo by Jonathan Brinkhorst on Unsplash

The typical unit of trade in a D&D game is the GP, or gold piece. 1 gold piece is equal to 10 silver pieces, 1 silver piece is equal to 10 copper pence. This is a nice, regular decimal breakdown of value. Historically systems of coinage are sometimes rather more interesting. For example, the pre-decimal English system was based on a standard that went thus: 4 farthings made up a penny, 12 pennies made up a shilling, and 20 shillings made up a pound. There was also the guinea, a unit of account made up of 21 shillings, and in use even after 1799, when the coin was no longer being struck.

What does this mean to an enterprising GM? Well, say a party of adventurers finds some ancient platinum coinage in a dungeon, and they bring it back in sacks. Will the cabbage-seller in the market accept coins that he no longer recognizes? Spending your loot can be a bit more difficult if you have to go all the way to a major city to find an assayer and money-changer and get those platinum pieces broken down into spendable coin that tradesmen and burghers will accept.

What will adventurers say if they find a hoard of shining metal discs in a lost dwarven ruin, and then find out that the coins were minted from zinc, not silver?

There’s another aspect to coinage that many GMs elide or ignore. Weight. Precious metals are all quite dense. It isn’t so bad if someone’s carrying around a small purse of silver and copper pieces, but an ancient vault of gold pieces might actually require pack animals to transport out of the ruin once the monster-slaying is all said and done. A heist game may have to take that into account as well — how are PCs going to empty out that bank vault full of gold pieces without getting caught? Let’s hope the thieves in question have a bag of holding or portable hole to hand.

While nitpicking about arrows, rations and coinage can often slow down a game, such a fact may clue PCs in to say, a sophisticated coin forgery operation, or the widespread debasement of currency in the form of clipping and shaving. If the coin’s value is based, after all, on the weight of precious metal it’s made of, then what happens when a coin has been shaved to the point where it’s half its minted weight?

A campaign could be made out of a group of PCs recruited by the royal treasury to hunt down counterfeiters flooding the market with forged coinage stamped from adulterated alloys or base metals. Or, if the players prefer rather less law-abiding PCs, they could play the forgers instead and risk grisly executions. This installment can’t quite cover the existence of non-metallic money, gift and fiat economies, and paper money, because it’s too much to cover in 600 words. Stay tuned for Part II, where I’ll discuss money that doesn’t come in the form of coinage.

contributed by M.W. Simmes
 

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AmerginLiath

Adventurer
A campaign could be made out of a group of PCs recruited by the royal treasury to hunt down counterfeiters flooding the market with forged coinage stamped from adulterated alloys or base metals

I’m reminded of one of my favorite stories from history, and the one I remain shocked has never been made into a movie or Netflix show. After the establishment of the Bank of England in 1694, the two men put in charge of the recall and recoinage of English coinage were Isaac Newton and John Locke — one a man obsessed with pure metals and alchemy, the other a “hard money” anti-mercantilist, both major intellects of their age. There were rumors of the agents collecting coins for the Bank shaving the money and using official scales that were off-tare when delivering counts. To test this, Newton himself was alleged to go around the countryside in disguise from tavern to tavern, weighing coins and tabulating their weight on a private scale to counter these thieves. Imagine your world’s favorite wizards in Newton’s and Locke’s place and the party having to decide on which side to act with ancient currency pulled up from dragon hoards — do they play fair with the king’s might agents or try to outsmart the smartest in the land if it means getting rich?
 

Riley37

First Post
Your thread title says money. Your first post is about coinage. Are you familiar with the distinctions between money and currency, and between currency and coinage?
 

aramis erak

Legend
The traditional coinage of late medieval England (Reign of Richard II) was a silver penny,
22.5 grains mass (~1.458 grams).

a hundred years later, it was a 12 or 15 grain penny...

and while in both, the units of account were still £sd, the actual coins in use in the mid 1400's were typically the penny, groat (4d, 48 grain, silver), half-noble (3s 4d, 54 grains, gold) and noble (6s 8d, 108 grains, gold)... the gold was HEAVILY debased. Usually with copper, tin, and zinc. So, the half-noble, at 40s worth was 1.35 grains per pence, while the silver was nominally 12 grains per pence (but 15 grains per pence in the larger minted form, presumably of lower purity)... 8:1 to 12:1 ratio... a gold penny in debased gold is roughly worth a shilling.
The Mark was two Nobles - 2/3 of a tower pound of silver.

Many of the coins don't make much sense to modern eyes - but think in fractions. a noble is 80d... 1/3 of a pound. Half-noble 1/6 of a pound, 40d. groats were a 10th of a half-noble, or 1/3 of a shilling. And foreign gold pennies were roughly a shilling, too...

Decimal gold to silver is within the realm of plausible for medieval. Copper, however... copper was worth about 1/70 of silver. Almost worthless - fiat currencies. Farthings were big coins, and worth 1/4 the much smaller penny. Eventually, debasement lead to silver-bronze pennies... then to copper as fiat took over.

http://www.moneyandmedals.org.uk/do...2348/Introduction to later medieval coins.pdf
http://www.r3.org/on-line-library-t...r-newcomers/coinage-of-the-fifteenth-century/
https://www.history.ac.uk/richardII/coinage.html
 

Cergorach

The Laughing One
The traditional coinage of late medieval England (Reign of Richard II) was a silver penny,
22.5 grains mass (~1.458 grams).

a hundred years later, it was a 12 or 15 grain penny...

If that's the case in other worlds, old coins in fantasy settings might actually be significantly worth more then the current coins the adventurers use...

Adventurers could be approached by the local coin collector, a merchant or a gold smith when they return with an ancient horde. They might even be hired by one to find that horde...
 

Koloth

First Post
What most players and GMs forget, is in most medieval economies, basic goods tended to use the lowest forms of coinage. The cabbage dealer mentioned in the article is very unlikely to have enough change to break a Platinum piece, new or old, since having that much on hand would make him a lucrative theft target. Questionable that he could break a Gold piece. A major establishment like an Inn might be able to break a Platinum as they could keep a safe in house that would at least slow down those pesky thieves.

The typical thing of hauling a wagon full of weapons, armor and other assorted dungeon loot into a town and getting it easily converted to coinage is the real fantasy.
 

aramis erak

Legend
What most players and GMs forget, is in most medieval economies, basic goods tended to use the lowest forms of coinage. The cabbage dealer mentioned in the article is very unlikely to have enough change to break a Platinum piece, new or old, since having that much on hand would make him a lucrative theft target. Questionable that he could break a Gold piece. A major establishment like an Inn might be able to break a Platinum as they could keep a safe in house that would at least slow down those pesky thieves.

The typical thing of hauling a wagon full of weapons, armor and other assorted dungeon loot into a town and getting it easily converted to coinage is the real fantasy.

Having a PP would probably get him arrested as a thief.

Silver-bronze coins would be the next step below silver, either 8ths, 10ths or 12ths, depending upon local math standards.

Jackson Crawford (PhD, professor of old norse) has mentioned in a video that Old Norse math was not exclusively decimal - a hundred was 12 tens, not 10 tens.

Many systems alternate 2 then 3, others 4 then 3. Some, like the £sd system, are inconsistent.
 

jasper

Rotten DM
I prefer the decimal system. But if the players buy in on a different system my old copper nose will be okay. Somewhere here maybe one or two of my coining/moneyer articles. If not, sing out and I will try to repost them.
 

emssmiley2002

Explorer
I use Orbis Mundi 2, Its a really good book on Medieval life. I stole the first paragraph and pasted it below.

Orbis Mundi 2 is a massive expansion of the information presented in the first edition and is intended to provide Game Masters and Players with a better understanding of key aspects of Medieval life – with more accurate and more up-to-date information based on deeper research than most RPG designers carry out.

OM2 also has a extensive chapter on the economies of Europe at the time.

http://www.drivethrurpg.com/product/222678/Orbis-Mundi-2
 

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