Level Up (A5E) Where does A5e still need support?

xiphumor

Adventurer
With the new pitch call going out for the GPG, I thought I’d poll the room and ask what thoughts people had on about what they think A5e could still use some meat on its bones.
 

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W'rkncacnter

Adventurer
Epic level games. Either an expansion of the boom system, or the piety system, or epic classes / levels. An A5e epic level handbook would be great.
A fresh look at extraplanar adventures. WotC seems to be the planar equivalent of D&D in space! Give us something new and wild for adventures in the planes.
brother?

but yeah, i'd love something for epic levels ("what do you mean you have a +19 to hit before magic items and a +4 magic weapon?!" "i am LITERALLY going to kill god. why would i NOT?"). and while the voidrunner's codex will be a thing and i am very excited for it, that's more scifi (i mean, it still looks like it'll be sci-fantasy, but it seems closer to scifi then like...spelljammer or planescape), even if you can mix and match with ag content. something more specifically for EXTRAPLANAR adventures and not INTERSTELLAR adventures would be amazing. although the voidrunner's codex will probably let me throw my players into the marathon trilogy without any warning, so there's that.

i think we could also do with more maneuver traditions - explicitly 1 or 2 more ranged traditions. i don't know if ranged characters need more then that, but only getting one tradition is kind of bewildering to me. i don't understand how nerfing ranged characters translates to making their maneuver lists all look exactly the same.

more knacks for the different classes might be nice.

also, and this doesn't have a lot to do with the GPG, i do think it'd be nice to add the artificer and savant (and preferably future classes as well) to the SRD, so that people can publish homebrew content for them.
 

Faolyn

(she/her)
Epic level games. Either an expansion of the boom system, or the piety system, or epic classes / levels. An A5e epic level handbook would be great.
Personally, I don't want Epic. I want Immortal. I would love to see something where you can literally ascend to (demi)godhood. Considering the Metamorphosis destiny, I'd say that this is a logical add-on to the game.

Of course, Immortal rules would include Epic-type rules, since you wouldn't necessarily be the type of god that just sits on a fluffy cloud all day, and there would be things to fight and evils to prevent (or encourage). It would also involve managing the world as a whole.
 

W'rkncacnter

Adventurer
Considering the Metamorphosis destiny, I'd say that this is a logical add-on to the game.
i'd almost argue the opposite actually - the metamorphosis destiny means that epic tier being just godhood DOESN'T make sense, both because not everyone will take metamorphosis and because metamorphosis itself is explicitly not just godhood.

epic levels allowing for godhood though would be cool. i just don't think this specific through-line justifies restraining it to godhood.
 

Faolyn

(she/her)
i'd almost argue the opposite actually - the metamorphosis destiny means that epic tier being just godhood DOESN'T make sense, both because not everyone will take metamorphosis and because metamorphosis itself is explicitly not just godhood.

epic levels allowing for godhood though would be cool. i just don't think this specific through-line justifies restraining it to godhood.
I didn't say that that destiny restrained anything to godhood. Nor am I saying that only people with that destiny should/could become gods.

I'm saying that the game has a built-in hook for Immortal rules, since it recognizes that some people not only want to achieve godhood, but may actually do so.
 

W'rkncacnter

Adventurer
I didn't say that that destiny restrained anything to godhood. Nor am I saying that only people with that destiny should/could become gods.
i...wasn't saying you did.
I'm saying that the game has a built-in hook for Immortal rules, since it recognizes that some people not only want to achieve godhood, but may actually do so.
ok, so just to clarify - are you saying the immortal rules should be the epic rules or that the immortal rules should be part of the epic rules? i'd agree with the latter since i wouldn't necessarily want epic play to be about godhood, though i would want it to be an option.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
1) Planar Content
2) Archetypes
3) Heritages

I'm currently pitching stuff connected to the Gyre, the Astral plane, and the Bleak Gate. Because we should really flesh out these alternate aspects of reality more than a few pages of the T&T currently has.

... unfortunately, I went 100% for Heritages and Origins. 'Cause I don't think I can really do the Bleak Gate justice in 2,000 words or less.

But, y'know, if we could get together a bunch of people writing Bleak Gate content together maybe we could push for a Themed Issue around Halloween next year or somethin'!
 

Personally, I don't want Epic. I want Immortal. I would love to see something where you can literally ascend to (demi)godhood. Considering the Metamorphosis destiny, I'd say that this is a logical add-on to the game.

Of course, Immortal rules would include Epic-type rules, since you wouldn't necessarily be the type of god that just sits on a fluffy cloud all day, and there would be things to fight and evils to prevent (or encourage). It would also involve managing the world as a whole.
Yes, that is my preference too. But those seem to be even harder to do well.
 

Faolyn

(she/her)
i...wasn't saying you did.

ok, so just to clarify - are you saying the immortal rules should be the epic rules or that the immortal rules should be part of the epic rules? i'd agree with the latter since i wouldn't necessarily want epic play to be about godhood, though i would want it to be an option.
Probably the latter.
 

zen_cat

Explorer
I'd echo a desire for some kind of meaningful post level 20 gameplay. It doesn't have to be more levels, or higher bonuses to anything - it just needs to be a new set of challenges and new tools to try and solve them with.

Also, on the smaller side of requests, I'd love an arcane subclass for Marshals.
 

Pedantic

Adventurer
I'm really hoping for more regions, or maybe alternate tables for existing regions to spice up the journey rules. There's lots of variety, but more would definitely not go amiss.

Otherwise, I do feel like the combat traditions could use a bit more expansion. Beast Unity was helpful, a caster support line might be interesting and I'll echo that another ranged line would make using a bow feel better.
 

I'm really hoping for more regions, or maybe alternate tables for existing regions to spice up the journey rules. There's lots of variety, but more would definitely not go amiss.

Otherwise, I do feel like the combat traditions could use a bit more expansion. Beast Unity was helpful, a caster support line might be interesting and I'll echo that another ranged line would make using a bow feel better.
I'll add to the tally of requesting more combat traditions. Viper's Fangs from Purple Martin Games was also a nice addition that I think did a decent job presenting a semi out of the box idea; requiring an additional component for maneuvers besides the weapon in question. And yeah, I think more ranged options for bows, boomerangs, blowdarts, and balistas (and other ranged weapons that don't just start with a B) would be good.

Also gonna reverberate the notion of some sort of martial tradition that supports magic. Or some kind of synergy feat line allows for mixing of the maneuvers system and magic. For that matter, more synergy feats that aren't specifically tied to multiclassing, kinda like Vampire, Lycanthrope, or Revenant lines. Maybe being tied to some backgrounds/themes like hiveminds from Zeitgeist
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I'm really hoping for more regions, or maybe alternate tables for existing regions to spice up the journey rules. There's lots of variety, but more would definitely not go amiss.

Otherwise, I do feel like the combat traditions could use a bit more expansion. Beast Unity was helpful, a caster support line might be interesting and I'll echo that another ranged line would make using a bow feel better.
Have you taken a look at @DM Sarah's Stranger Sights?

It's honestly pretty amazing at new encounter challenges and stuff. 40 new ones, to be precise. Plus a bunch of monsters which are great. Like Werecrocodiles, Winter Hags, and the dreaded Doom Chicken!

 

Faolyn

(she/her)
I'm really hoping for more regions, or maybe alternate tables for existing regions to spice up the journey rules. There's lots of variety, but more would definitely not go amiss.

Otherwise, I do feel like the combat traditions could use a bit more expansion. Beast Unity was helpful, a caster support line might be interesting and I'll echo that another ranged line would make using a bow feel better.
I'm (slowly) working on a few for an upcoming project.
 




Pedantic

Adventurer
Have you taken a look at @DM Sarah's Stranger Sights?

It's honestly pretty amazing at new encounter challenges and stuff. 40 new ones, to be precise. Plus a bunch of monsters which are great. Like Werecrocodiles, Winter Hags, and the dreaded Doom Chicken!

Oh definitely! It's excellent, and I'm very happy with the challenges presented therein, but I'm actually more interested in the regional structure itself, instead of the individual challenges.

I can imagine a few variants on Parched Sands for different kinds of deserts, for example, or maybe more monster/exploration weighted variant tables for existing regions. More extreme terrain types for planar exploration, or maybe there's still some general gaps to fill; maybe island/archipelago type terrains could use a more explicit region?
 

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