mhacdebhandia
Explorer
I think there's something of a difference between "powermad looters" and "antiheroes". The original definition of "antihero" was a protagonist who lacked traditional heroic qualities such as honesty, generosity, courage, or idealism; today, it's generally reserved for protagonists who lack these heroic qualities but nevertheless perform heroic acts.Elf Witch said:But this has got me thinking why is so hard now a days to find a game where the players want to be heroes not just powermad looters who use their power to further their own agenda and gods help the poor villagers. The other players have said the same thing that they to are tired of playing in a game filled with anti heroes.
Either way, "powermad looters" sounds more like a thin excuse for a character used by the player to engage in a power-fantasy.
I prefer playing antiheroes because I think that characters who lack heroic qualities - especially particular virtues like courage or idealism - are simply more interesting to play than people who are fully emotionally capable and eager to Save The World. That doesn't mean, however, that in a game like yours (where the premise is "You're going to help save the world from the forces of darkness") I would choose to play someone who won't engage with that premise.
Rather, I'd play something like a "modern" antihero (doing the job without necessarily wearing the shining armour), or a reluctant hero, or even someone who does possess traditionally heroic qualities but who is also classically flawed in some way.
I guess what I'm driving at is that I, too, find uncomplicatedly noble and self-sacrificing characters ("goody two-shoes" types) incredibly boring to play, but that doesn't mean that you can't get a player like me to sign on for a heroic game of Saving The World. The problem with your player appears to be that they want a power-trip, not an antihero.