D&D 4E Where the break between pro and anti 4e is

When i first heard of 4ed future release I were excited, any single bit of prreview seems to me exactly what i really want for my RPG of choice. then the crunch begins to flow and many things seems strange to me: martial daily power, 5 minutes to get rid of any wounds, sleeping people cutthroathed that don't die etc.
Realism wasn't the best virtue of d&d so i can live with these changes, but only if these bring me a really streamlined fast and fun game to play; if not so for me 4ed will be a complete failure.
For now the crunch i had seen about 4ed. seems to go in the direction of a game i can really enjoy to play.
Thanks to all the people on ENWorld for the fast news and interesting discussion on the forums.
 

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Gold Roger said:
"It's not in the rules s I can't do it!"

You know, that's an argument I just don't get. Imo no RPG out there can account for every situation. It's impossible to create such a game.

Agreed. However, extending your argument without qualification, if the sum of what you can do is in the head of the game referee, why do you need rules at all? Why can't the game referee just decide what happens all the time?

Obviously, either extreme is a little bit silly. As a game referee, one of the main reasons I want rules is that they reduce the amount of work involved in running the game. Instead of having to think deeply about every situation, I can rely on a trusted rules set to handle the most common situations. It's easier to use an established resolution process than it is to event a good one every time you need one.

For example, every character that will routinely want to sweep people of their feet will take the necessary powers. Now, there may occur situations where a rogue, cleric, monster or even wizard without such a power wants to knock someone to the ground. But that's an extraordinary circumstance. And I don't think we need rules for suxh extraordinary circumstances cluttering the corebooks in a game that has a DM.

I don't consider a combat manuever any 5 year old can attempt on the playground to be an 'extraordinary circumstance'. Nor do I consider a combat manuever any 5 year old on the playground can attempt to be a priviledged tactic of only certain highly trained individuals. It might require a high degree of training for it to work against someone else with a high degree of training, but that is a very different thing.

But there are worse problems with making this something you leave up to the DM, as your next example makes perfectly clear.

All we need is a system that allows us to easily adjucate such extraordinary circumstances. And we know from Massawyrms AIC review that ability vs defense can be used for such. He gives the situation of someone lying under a table who wants to kick it so two guys on it fall.

We can be sure he didn't have a power for that.

Ability vs. defense as a general system for resolving trips is a terrible choice. It may have worked as a quick and dirty method of resolving an extraordinary situation once, but that is not the same thing as working well. An obvious problem with using 'ability vs. defense' in this situation is from the perspective of the kicker, the really pertinant problem isn't the balance of the individuals on the table, but the total weight of the table and the combatants on top of it. If its a stone table, it makes a very big difference. If the table is a solid oak beam table crudely manufactured to be used by ogres, or a 20' long mahogany formal dining table, or pretty much anything other than a lightly built modern card table then we really need to take that into account. If we don't take such things into account in general, then in general we are going to have people attempting to trip foes every time it reasonably could be attempted (and not just when people are standing on tables) because we've made it so easy to do. Are ad hoc system will actually encourage rogues, clerics, monsters and perhaps even wizards to create 'extraordinary circumstances' all the time and it will very quickly cease to be creative or extraordinary to do so.

Sure, I can adjudicate anything on an ad hoc basis. There is nothing that I can't make the rules to cover. But there is a very big difference than adjudicating something and adjudicating it well. Even amongst good DMs, only a fraction of them are also good rulesmiths. Thats why you rely on good professional rulesmiths to craft systems for you to use which are hopefully universal enough to handle the majority of things you want to occur with some frequency in your campaign world.
 

Welcome to the World of Magehammer (Reprise)

fedelas said:
Realism wasn't the best virtue of d&d so i can live with these changes, but only if these bring me a really streamlined fast and fun game to play; if not so for me 4ed will be a complete failure.
I also fear that 4E will sacrifice D&D's limited verisimilitude in the name of false streamlining (i.e., removing some of 3E's superfluous rules but adding more cumbersome MMORPG/MtG/wargame elements).

-S to the A
 

To the OP: You forgot the part where they nerfed the holy ratshite out of the skill system. I want a robust, flexible skill system that does not revolve around my character's class (specifically). Instead we're getting the illusion of a skill system, from what I can tell.
 

Responding to the Yellow Oracle

Kamikaze Midget said:
3e is concerned with you playing a character. 4e is concerned with you telling a story.
Good point, however (IMHO) 4E is chiefly concerned with enhancing tabletop combat and (to a lesser extent) improving plot pacing.

-Samir Asad
 

Celebrim said:
I don't consider a combat manuever any 5 year old can attempt on the playground to be an 'extraordinary circumstance'. Nor do I consider a combat manuever any 5 year old on the playground can attempt to be a priviledged tactic of only certain highly trained individuals. It might require a high degree of training for it to work against someone else with a high degree of training, but that is a very different thing.

Yes, any 5 year old can attempt it, and probably fail, and thats against a completely untrained fighter with zero desire to murder them. You change the situation to one where the person whom you are trying to trip wants to murder you and has the right tools to do it (weapons and/or teeth/claws) and the situation changes big time. Also doing a traditional karate sweep almost REQUIRES you to be unarmored, do you have any idea how difficult in full armor it would be to have adequate speed/power/balance that it wouldnt backfire on you. If you are not immensely fast it is an incredibly easy attack to counter, as you are crouched low, somewhat off balance and on one foot. At the same time the kind of power required (and yes, there is lots of power required to knock somebodies feet out from under them) would be something for specialists, and the one situation where the power would not be required (if you have absolutely perfect timing) is even more the realm of a specialist. The only way sweeps work in a real fight is if you are a vastly superior fighter, otherwise it would almost always be better to grapple if you want to take them to the ground. The idea of a non-specialist doing a sweep against a bigger/stronger/faster foe (say a 400# bugbear, or 800# grizzly) is laughable.

That being said, there should be OPTIONS for all of the melee classes to be allowed to have those sweet skillz (or Fighter, Rogue, Paladin, Ranger, Barbarian, Monk at the very least, Cleric should probably have the option too) but I do not see that it should be a free-default ability for everybody, as it is an incredibly specialized and highly difficult skill, far more so than grappling, bull rushing, etc...
 

ferratus said:
On behalf of your players, I beg you. Please do not do Dungeon Crawls! I am currently doing B4: "The Lost City", and while it is an awesome module, it really is frustrating being perpetually out of spells and and half hit points, trying desperately to get back to the top level to stay among some friendlies.

I think a slower healing rate combined with a dungeon like Rappan Athuk might result in more character deaths from old age than from monsters. Advance two rooms, retreat, rest for a few weeks, return to find those two rooms filled with monsters again, rinse, repeat, retire.
 

DeusExMachina said:
My only problem so far remains that 4e seems to be almost impossible to playw ithout miniatures and a lot of condition markers, which most of my players are not gong to like at all.

Every edition of D&D I've ever played has been more difficult to play without minis. Unless your DM has an incredibly complex mental map of every monster and PC in a room, it's just his whim or cinematic leanings (PC's don't blow themselves up unless it makes a cool scene) that decide if you just set a few party members on fire with your fireball.

We've used the strangest things as minis and counters over the years. Sometimes we actually did have real minis. Those old lead miniatures weren't just good because of their delicious taste.
 

Cactot said:
Yes, any 5 year old can attempt it, and probably fail, and thats against a completely untrained fighter with zero desire to murder them.
[... Trip...is...hard ...]​

The idea of a non-specialist doing a sweep against a bigger/stronger/faster foe (say a 400# bugbear, or 800# grizzly) is laughable.
So your point is that it's tough to trip some opponents? So is hitting them with medieval weapons.
You know, that is exactly what modifiers are for. I think "attempt" was mentioned, not "automatic success".

So trying to trip someone can be dangerous? then give a penalty for failure. It would make trip both realistic and an exciting tactical choice.
 
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