That and no Time of Trouble version 2 for the 2e-to-3e transition.To me it lost its luster when they killed off Bhaal and Bane tbh, problem with the Realms is that none of the editions have all the Iconic Elements in place. That said, 3rd probably did the best in terms of trying to reconcile the 1st and 2nd ed versions into one version, especially if you incorperated some of the background from Black Isles stuff.
I think I will miss his mournful stares into the fire most of all.
Surely as you have "made the Realms yours" (something I recommend doing if you are using any campaign setting) then no new version would actually be acceptable. Any new version is going to contradict what you have done within your game and no one would expect you to retroactively change things to fit with the new version.Over time, I had my own FR; populated with my own countries, and my own NPCs, and my own campaign's history, shaped by players.
FR lost me when they expected me to jump 100 years forward and discard all my own realms.
Surely as you have "made the Realms yours" (something I recommend doing if you are using any campaign setting) then no new version would actually be acceptable. Any new version is going to contradict what you have done within your game and no one would expect you to retroactively change things to fit with the new version.
From the reviews I have read so far it seems that the FRCG is pretty much heavily filled with plot ideas and adventure hooks.Up to now, I found a number of stuff in FR I liked and wanted to add. What I hear from FR4 so far doesn't have much I'd want to add, just a few things I think "oh, that would make some plot, if I changed a lot of it". And for that one didn't have to nuke a setting.
Is there anyone out there who uses FR exactly as presented in every supplement, splat book and novel?
I seriously doubt it.
From the reviews I have read so far it seems that the FRCG is pretty much heavily filled with plot ideas and adventure hooks.
Personally I will take that any day over a book which is mostly just lore which is unlikely to ever be used.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.