I haven't played an RPG in 15 years. Maybe more. I DM'd an online chat d20 Modern Game for like 3 sessions and we tired of it. But my kiddo (10) is interested in RPGs and so we want to do a family game with my wife and occasionally with our daughter (15).
I played some serious D&D at 10...so I know he could handle the crunch, but I'm planning on going crunch-lite, so I dug up my copy of "Monkey, Ninja, Pirate, Robot" and have been scouring the web for 2 weeks relearning PDQ, planning a few changes to make it run a little more standard-PDQ (ie: replacing most of the mojo stuff with standard style dice from PDQ#)
But - this is where it got me last time - analysis paralysis. I'm spending too much time worried about railroading my players while also trying to at least build a little of the 'world' to start in so that I'm not overwhelming my son with too much open sandbox.
I spent more time today trying to find a good Wiki software to run on my laptop to keep track of the world they create than I did doing actual game stuff like drawing a starting city 'map' to at least give some vague ideas of what's available.
How do you shake off the rust? How do you get started when there's so much rattling around inside that you just can't figure out where to put at least minimal pen on paper (or words in a document)?
New GM tips, particularly someone new to a more narrative/open approach with systems like PDQ...
I played some serious D&D at 10...so I know he could handle the crunch, but I'm planning on going crunch-lite, so I dug up my copy of "Monkey, Ninja, Pirate, Robot" and have been scouring the web for 2 weeks relearning PDQ, planning a few changes to make it run a little more standard-PDQ (ie: replacing most of the mojo stuff with standard style dice from PDQ#)
But - this is where it got me last time - analysis paralysis. I'm spending too much time worried about railroading my players while also trying to at least build a little of the 'world' to start in so that I'm not overwhelming my son with too much open sandbox.
I spent more time today trying to find a good Wiki software to run on my laptop to keep track of the world they create than I did doing actual game stuff like drawing a starting city 'map' to at least give some vague ideas of what's available.
How do you shake off the rust? How do you get started when there's so much rattling around inside that you just can't figure out where to put at least minimal pen on paper (or words in a document)?
New GM tips, particularly someone new to a more narrative/open approach with systems like PDQ...