I'm sorry, Dave. I'm afraid I can't do that.
Um, awesome? It is nice that you make incorrect assumptions about how we play; but if you, as a player, demand that everyone else spin their wheels so that you can be the solo protagonist of your own story, our group probably isn’t the right place for you.As a player this is almost the exact opposite of what I am looking for in a role playing game. I want character defining moments like this to be on screen and salient to the entire group. I take a strong interest in the characters other players play. I want to know their struggles and triumphs. If someone is playing a Paladin who worships Kord I want that to be salient to what happens on screen. I want differences between characters to be meaningfully affect their interactions.
From where I stand there can be no story without protagonists. In order for player characters to be protagonists we need to know what is important to them. We cannot have that without specificity of fiction and them being meaningfully grounded in the lore.