Imaro
Legend
Yup its the talk is cheap phenomena...
It's the rulings not rules design ethos was clearly and consistently broadcast from before the product came out up to present day, not sure how you missed it phenomena...
Yup its the talk is cheap phenomena...
one where spell casters are all around the table presumably.This right here is the problem... whose reality are we basing these numbers off of?
one where spell casters are all around the table presumably.
Yet the game walks the walk in actual play...hmmmm...
So modular they talked but they didnt really include anything but flavor text that is not walking the walk
That is a NON-solution. Actual solution provide some form of support for balance in utility not just killing.Solution: Leave it up to the individual table...
Sure, the game is popular, no question. It was designed to be popular, and succeeded beyond what anyone could have imagined.
It's bizarre to me that paying money for less advice on how to run the game is good, but...whatever.
I sorta doubt that Critical Role would disappear if said advice existed, but...ok. 5e is definitely a simpler game, requires less knowledge of the rules by the casual player (as seen in a bunch of streamed episodes) and works well playing drunk. I have no doubt that all of this has contributed to its popularity, and am glad it is selling well.
I just can't believe that a section to help the DM decide what can be done with a DC 25 acrobatics check would hurt.
That is a NON-solution. Actual solution provide some form of support for balance in utility not just killing.
Poppy poo... make the DM decide how to balance the techniques with magic utility spells and we get you calling a level 1 spell epic.Flavor is all that is needed, as the mechanics will bear the weight of any narrative positioning on this front that the DM chooses.