D&D 4E Where was 4e headed before it was canned?

Uhm... ok whatever. Anyway... it's different like I said originally

You think that different tasks should have the same number I do not the fact that one was using relative language and the other absolute just isn't an actual functional difference. Its was presented as though the village elders door got magically tougher when the party was at higher levels the like an on-going joke.
 

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The treadmill was criticized for stupid ignorant reasons people.

lebowski-610x0.jpg
 

Lol... no in 5e a very hard task DC is just a very hard task DC irregardless of level... In 4e the DC for a hard task for a level 1 PC is not the same as the DC for a hard task for a level 6 PC...
You think that different tasks should have the same number I do not the fact that one was using relative language and the other absolute just isnt an actual functional difference. Its was presented as though the village elders door got magically tougher when the party was at higher levels.

No, different tasks should be given different numbers: that's why 5E provides 6 numbers to choose from, though until high Levels only 3 are going to see much use.
 

It has been my experience that when I have broken off from the normative standards of play with the people I play Story Games with as long as I have a conversation about what I want to try doing things have gone relatively smoothly. I have experienced some fairly broad push back among more mainstream crowds when I have tried to break away from more traditional roles usually by trying to give away parts of my authority over things like world building or explaining that I want to see where things go instead of having a defined narrative.

Generally speaking there are cultural norms that exist within any game. In my experience most versions of Dungeons and Dragons have very strong cultural norms. There is not nearly as much appetite for deviating from those norms in my experience.
 


And I am more likely to fail at convincing the county mayor or being stopped by his cellar door, at high level because 5e does not provide as much general competence (except insert house rules)
 


There are significant problems with the 4e math when it comes to defenses and skills, largely due to the way ability boosts skew the math over time and the monumental difference between untrained, trained, and skill focus.
 

Well claiming that parcour is "realistic" and thus should be easily and commonly done in a GoT inspired game is some serious genre and trope twisting so I guess twists all around.

And you're mistaken, my answer to your question was actually... Yes, but you need specific training to pull it off. Now I'm still waiting for you to tell me why you believe common and easily available parcour is genre appropriate to a GoT inspired game...or is this not so much about justifying what you are (in good faith??) claiming should be in the game but trying to get me to say no, by selecting and using a genre inappropriate trope with a flimsy excuse... "It's realistic" (so is breakdancing... should characters all know and be able to breakdance in a GoT inspired game??) and then hollering gotcha when I don't 100% agree with said flimsy excuse?

Heh. You might want to go back and read what I actually wrote. At no point did I claim it was "easily" or "commonly" done in a GoT inspired game. That was 100% you.

I claimed that it COULD be done. And your response was that it was impossible to do parcour in this setting.

I believe that's called a straw man, but, I'm not up on my terms, so, I could be wrong here.
 

At Level 1, a 10 is a real challenge: by Level 17, the Rogue is auto-succeeding DC 25.
The rogue is not the only skill users but ok.
In 4e terms they would not include the DC that challenges the level 24 character on the chart for the level 1 lassoing a Tornado (air elemental for instance) its is indeed not even possible. So this is massively different how?
 

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