Gygax and Arneson were striving for balance way back but gygaxian ideas of balance included suck at low level in order to win the game at high level (assume games all covered those levels) ... pipe magic items at fighters so their largely boring class abilities were supplemented. Rely on very strict encounter and game day length enforce this on the story as a DM to keep spell slots a real limit and the like.
I don't recall which of the two it might have been Arneson declared game balance was the most significant and difficult element of game design... so there is that, it didnt suddenly become important.
You complained about a skill use potentially overriding a first level spell use because that was too epic ... I do not buy your pretenses join the club Quixote.
Balanced if you want to declare skills can utterly bollux over class abilities and spells some times or be utterly unable to accomplish anything similar but not if you want analogous styled impact.Note the "in 3E/4E terms" clause. 5E is balanced, but more flexibly so.
Balanced if you want to declare skills can utterly bollux over class abilities and spells some times or be utterly unable to accomplish anything similar but not if you want analogous styled impact.
All worship god king DM. The god king cannot even figure out if my wanting to use acrobatics to stop a falling ally or myself from taking damage is too epic because a level 18 wizard gets to pick a low level spell he can do all the time.DM discretion will be paramount, but the numbers are well balanced.
Key word feather fall... unless you are letting the neighbor post with your nameYou might be conflating posters.
Oh wait are you the one that considered drunken dming was a game benefit?
All worship god king DM. The god king cannot even figure out if my wanting to use acrobatics to stop a falling ally or myself from taking damage is too epic because a level 18 wizard gets to pick a low level spell he can do all the time.