We are talking about D&D you know horrific things happen. Apparently a non-caster gets to save their falling friend and a caster gets a wasted known spell or other class features are made useless (like the thieves raison d'etre back when it was a big deal that pick lock bit LOL
OR maybe whole classes get jack doodle for improved ability to perform in non-weapon bashing arenas because sacrosanct bounded accuracy is actually not so good in skills when you lack hit points to enable other advancement.
Just say no is OK as just a hidden part of that low number progression - the real philosophy is DM decides, not just say yes.
I would like to see more No But and Yes But elements going on to tell you the truth.
I think poor game experiences is the general premise but whatever Mr flippant.The worst thing that happens is PCs due. Roll up some new ones, move on.
I think poor game experiences is the general premise but whatever Mr flippant.
no clue what you even meanThat's what the dice are for.
Are subjective.. to me its lets wind the game back to playing the DM instead of playing a game. It becomes more uninteresting the more you emphasize it.And yet the good game experiences
The more ad populum even in disguised form I hear the less intrigued I get.
app
Well It is definitely easier to improvise non-casters being lame and incompetent failing again and againI'm not saying it is by any means wrong to prefer the 4E style, but I do find the ad hoc approach easier to improvise in play (which was the original point of the digression).
Ad populum was used to support playing Pathfinder the exact opposite style and not acknowledging there are way more factors is silly wrong.Pointing out that the ad hoc approach is what works for people is just bringing in some objectivity: the game as is works great for me, and does not fit your style.