D&D 4E Where was 4e headed before it was canned?

By and large, people play the game with that ad hoc style that the rules now are no longer getting in the way of in action resolution.
I have a skill power that once in a while lets the player say I do this and it just happens.... is so terrible...

It totally and completely gets in the way of action resolution :LOL what a joke you are so funny
 

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Well It is definitely easier to improvise non-casters being lame and incompetent failing again and again

Ad populum was used to support playing Pathfinder the exact opposite style and not acknowledging there are way more factors is silly wrong.

And yet, that is not the reality of play for people playing 5E.
 





Like that spell that made an an attempt to improvise into a string of fails earlier in the discussion?

Well, improvising mundane actions without the need for restrictive rules is easier, since mundane actions are within the realm of our experience or simply projected imagination. Magic is different, though I do personally like magic-as-skill systems that come woth serious danger, like Dungeon Crawl Classics.

The point remains, in actual play, improvising actions in 5E is simple, as is resolution of said actions.
 

Generally speaking the game is strewn with class abilities like that Monks jump ... that create bounds because of eratic resource variations resolving those become just say no indisguise.

It is an exception based game: just because an ability says something has no bearing on the rest of the game.
 

5e creates more bounding boxes ... of absolute sort than 4e ever did it strings them out and puts them behind barriers which make them incomparable.
 


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